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Aquamarine (video game)

Aquamarine
Developer(s)Moebial Studios
Publisher(s)Hitcents
Director(s)Patric Fallon
Artist(s)Leonardo D'Almeida
Composer(s)Thomas Hoey
Platform(s)Linux, macOS, Windows
ReleaseJanuary 20, 2022
Genre(s)Adventure
Mode(s)Single-player

Aquamarine is a turn based survival video game developed by the American developer Moebial Studios. It was released for Linux, macOS, and Windows in January 2022. The game is set in a vast alien ocean where the player character explores and learns more about the world.

Gameplay

In Aquamarine, players take control of a space explorer who has crash landed on a small island on an alien planet.[1] The player goes on underwater dives, using a pod to find resources. Using resources found from dives the player can upgrade their pod or invest in the island. The player can also find items or food to eat during dives. The game is turn based, every time the player makes a move, the player's energy bar goes down. If the bar reaches zero, the pod breaks and sends the player back to the island.[2][3]

Development

The game is inspired from the work of French artist Jean Giraud.[4] The game started development in 2017.[5] Moebial launched the Kickstarter for the game alongside a demo on October 3, 2018.[6] The Kickstarter campaign was unsuccessful, with the game only reaching $9,590 of its $25,000 goal. In January 2020, Moebial launched a second Kickstarter with a reduced funding goal of $12,500.[2] This campaign was successful, and the game had its release date postponed from late 2020 to Q2 2021.[7] The game was delayed again and eventually launched in January 2022.[8]

References

  1. ^ Valentine, Rebekah (12 March 2022). "Aquamarine Is a Mysterious, Aquatic Adventure for 70s Sci-Fi Lovers". IGN. Retrieved 21 May 2023.
  2. ^ a b Watts, Rachel (2020-02-25). "Aquamarine is a psychedelic underwater survival game inspired by Mobius". PC Gamer. Retrieved 2020-11-27.
  3. ^ Cox, Matt (2018-10-16). "Aquamarine is an underwater exploration game inspired by Moebius". Rock, Paper, Shotgun. Retrieved 2020-11-27.
  4. ^ Aguasvivas, Luis (22 July 2022). "How Moebius' Art Influenced Video Games". PopMatters. Retrieved 13 August 2022.
  5. ^ "On Failure & Funding: How my sci-fi adventure Aquamarine finally found Kickstarter success". www.gamasutra.com. Retrieved 2020-11-27.
  6. ^ "Aquamarine by moebial". itch.io. Retrieved 2020-11-27.
  7. ^ "Aquamarine by moebial". itch.io. Retrieved 2021-04-09.
  8. ^ "Quiet ocean survival-adventure Aquamarine launches January 20". GamingOnLinux. 14 January 2022. Retrieved 2022-06-19.
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