Astroball
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| Astroball | |
|---|---|
| Developer | Balor Knight |
| Publisher | Revelation |
| Platforms | ZX Spectrum, SAM Coupé |
| Release | 1992 |
| Genre | Platform |
| Mode | Single-player |
Astroball is a platform game for the ZX Spectrum and SAM Coupé, written by Balor Knight and published by Revelation.
A sequel, Turbulence, set on a rotating sphere, was released for the Spectrum in 1993.
Gameplay
The player controls a bouncing ball and collects coins from each level before proceeding to a level's exit. Small spikes, named Deathstars, are to be avoided, as any collision results in a life being lost. The game also features "blinking" platforms, which can only be used for bouncing when visible, requiring careful timing from the player.
Various power-ups can be collected, including extra time, temporary invulnerability, and a slow motion mode. The main power-up item will cycle between the various power-ups available, and its sprite updates accordingly. Most levels require the player to determine the appropriate power-ups to be collected to progress through the level.
Reception
Your Sinclair gave Astroball a rating of 90, calling the game "sheer, unadulterated fun".[1]
References
- ^ "Astroball". Your Sinclair. United Kingdom. June 1992. p. 19.
External links
- Astroball at SpectrumComputing.co.uk
- Review of the Spectrum version in Your Sinclair
- Review of the SAM Coupé version in Your Sinclair
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