The game is based on an Adobe Flash music mixing tool released on the Internet in 2005 by Rockstar and contains original new loops and sounds produced by Timbaland for Beaterator. The game allows the user to produce their own loops. There are three game modes: Live play, Studio Session and Song Crafter. The game has Rockstar Games Social Club integration for sharing music with the community.
To celebrate the game's release, Rockstar Games held an event in PlayStation Home at the Listen@Home station in North America's Central Plaza on 16 October 2009. Attendees could play select user-uploaded Beaterator tracks during the event.[2] On 10 June 2014, the GameSpy service was discontinued, taking with it Beaterator's Social Club features.[citation needed]
The PSP version of Beaterator received generally favorable reviews, while the iOS version received "mixed" reviews, according to the review aggregation website Metacritic.[16] Australian video game talk show Good Game's reviewers, Jeremy Ray and Steven O'Donnell, awarded the game scores of 6/10 and 7/10, respectively.[17]
^Hatfield, Daemon (29 September 2009). "Beaterator Review (PSP)". IGN. IGN Entertainment. Archived from the original on 3 October 2009. Retrieved 14 January 2020.
^Mundy, Jon (12 October 2009). "Beaterator (PSP)". Pocket Gamer. Steel Media Ltd. Archived from the original on 15 January 2020. Retrieved 15 January 2020.
^Kelly, Neon (16 October 2009). "Beaterator Review (PSP)". VideoGamer.com. Resero Network. Archived from the original on 4 January 2019. Retrieved 15 January 2020.