Catching Features

Catching Features

Icon
Startup screen (Demo version)
DeveloperGreg Walker
PublisherBiggins Game Programming
EngineDirectX
PlatformsWindows (or WINE/CrossOver on Linux, Mac)
Release
  • WW: March 9, 2017
GenreSports/Simulation
Modessingle-player, multiplayer

Catching Features is a sports simulation video game developed for the sport of orienteering.[1][2][3][4][5][6][7][8][9]

Several different modes of play are available. Individual courses are run with interval starts against computer opponents, or with a mass start against many of them. Relay events allow you to run one leg of a forked relay course.

A random map generator allows players to create a potentially unlimited number of maps and courses. Each completed course awards ranking points based on performance relative to other participants. Accumulated points can be used to unlock additional events.

References

  1. ^ "List of software for orienteering | International Orienteering Federation". orienteering.sport. Retrieved 2024-01-01.
  2. ^ Stone, Tim (2008-07-16). "Catching Features review". gamesradar. Retrieved 2024-01-01.
  3. ^ Kocbach, Jan. "To JWOC with Catching Features". World of O News. Retrieved 2024-01-01.
  4. ^ Kocbach, Jan. "WoO-TV & Gueorgiou: 3D Terrain Model for Orienteering TV productions". World of O News. Retrieved 2024-01-01.
  5. ^ Kocbach, Jan. "Another step forward for Catching Features!". World of O News. Retrieved 2024-01-01.
  6. ^ "Play Catching Features - O-training.net". o-training.net. Archived from the original on 2024-08-15. Retrieved 2024-01-01.
  7. ^ Kvåle, Hans Jørgen (2013). Competition preparation by terrain simulation in orienteering : Can terrain simulation of an embargoed terrain improve performance in orienteering?.
  8. ^ Machado, Roni da Costa (2016-11-02). O jogo virtual como ferramenta para a aprendizagem: um olhar na corrida de orientação (bachelorThesis thesis) (in Brazilian Portuguese). Universidade Federal do Rio Grande do Norte.
  9. ^ Yaroslav, Galan (2022-08-31). "Monitoring the effectiveness of innovative forms of orienteering during the Covid-19 pandemic". Journal of Physical Education and Sport. 22 (8): 1885–1892. doi:10.7752/jpes.2022.08238. ISSN 2247-8051.


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