The object of the game is to pick up all the gold pieces (which appear as piles of gold) and get them to the top.[1] Using non-violent methods, enemies had to be overcome. Bumping into enemies cost the player a life and all of their hard-earned gold pieces. Fifty of the hardest levels ever designed are used and they had to be tackled in proper sequential order. While games can be saved, the player automatically loses a life for restoring the game.[2]
Unlike the original Lode Runner game, this version does not come with a level editor. Many of the levels made for this game were designed using the built-in level editor from the original game.[2]
Ports
The game was first released for the Apple II. The Famicom port of the game was published by Hudson Soft. Famicom players can start at any of the first ten levels while needing passwords to skip to the next levels. The Apple II version and Famicom offered players a certificate for completing the game.
In 1985, Sega published the game for the SG-1000 in Japan and it was released on the My Card format.[3] A port was also released for the MSX. Both versions were developed by Compile.[4][5]
Reception
Based on sales and market-share data, Video magazine listed the game seventh on its list of best selling video games in February 1985.[6]
Ahoy! in 1986 agreed with the box's warning of Championship Lode Runner's difficulty and advised even expert players to obtain the hint book, because each of the 50 levels would require twice as much time as the original game's most-difficult.[7]