American video game designer and producer (born 1968)
Doug Church (born November 16, 1968, in Evanston, Illinois ),[ 1] is an American video game designer and producer. He attended MIT in the late 1980s, but left and went to work with Looking Glass Studios , when they were making primarily MS-DOS -based immersive sim games, including Ultima Underworld , Ultima Underworld II , System Shock and Thief . His colleague Warren Spector claims, in fact, that Church was the one who originally coined the term "immersive simulation".[ 2]
Later, Church joined Eidos Interactive as technical director, lending programming and design expertise on a number of games from Ion Storm and Crystal Dynamics , including extensive design work on Tomb Raider: Legend . In 2005, he left Eidos to join Electronic Arts .
In 2003, Church was given the International Game Developers Association 's Community Contribution award, in part for his work as co-chair of the IGDA's educational committee developing relationships between the game industry and academia. He has also participated in many of the Indie Game Jams , including developing "Angry God Bowling," the prototypical game for the first IGJ.[citation needed ]
In 2009, he was chosen by IGN as one of the top 100 game creators of all time.[ 3]
From July 2005 to 2009, Church worked at Electronic Arts ' Los Angeles office, as team leader on a project supervised by filmmaker Steven Spielberg .[ 4]
On March 16, 2011, Valve announced that Church had been hired for an undisclosed position and project.[ 5]
In August 2016, OtherSide Entertainment announced that Church had been hired as a creative consultant for the development of System Shock 3 .[ 6]
Games
References
^ Paul M Harrison (October 15, 2012). "Doug Church, A Brief Introduction" .
^ Fenlon, Wes (May 8, 2017). "The designers of Dishonored, Bioshock 2 and Deus Ex swap stories about making PC's most complex games" . PC Gamer . Retrieved 29 November 2017 . Warren [Spector]: I think Doug Church was the one who came up with [the term 'immersive simulation'], isn't he? He's the first person I ever heard use it.
^ "IGN - 34. Doug Church" . IGN . Archived from the original on 2014-04-20. Retrieved 2023-11-14 .
^ Thorsen, Tor (2005-10-14). "Steven Spielberg, EA ink three-game next-gen deal" . GameSpot . Archived from the original on 2007-09-30.
^ Ordland, Kyle (March 16, 2011). "Valve Confirms Hiring Of Thief Designer Doug Church" . Gamasutra . Retrieved February 17, 2015 .
^ Donnelly, Joe (2016-08-30). "System Shock 3 reveals 'dream' development team" . PC Gamer . Retrieved 13 March 2018 .
External links
Ultima Underworld System Shock Thief Flight Unlimited Other games
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