Draft:Charlie Benz



Goono

Card Game

Goono is a card game made by Elijah Rakowski, Jacob Danmen, and James Vasquerez. It uses a standard playing card deck and plays with up to 6 people. The rules are as follows.

GOONO RULES

Section A:Normal uno rules:

Rules that apply for most normal games of uno

Each player starts with an equal number of cards, usually seven. The rest of the cards will be in a “deck” in the center of the playing table, next to a single face-up card. The person to the left of the dealer will always go first, and they must lay down at least one card on top of the face up card, which must be either in the same suit or have the same number/face. The next person clockwise will go next, and the group shall go around until one person has no cards left. If someone cannot play, they must draw cards from the deck until they are able to play. Players must play cards if they can. If a player is at one card, they must call “UNO” aloud or draw 2 and have their turn skipped if another player calls it first.

Section B: Goono Culture/Etiquette

Explains what counts as cheating and power hierarchies

The dealer decides how many cards each player shall get. If they own the deck, they have control over whether the group shall play with 3, 5, 7, or however many cards they choose. They can choose to end the game whenever they want and have the full rights to refuse playing privileges to any player if they choose to, even if they are already in a running game. The dealer cannot make unfair rules towards a player in exchange for their right to play, unless ½ of the players that are not the dealer/player agree to the rules. In the case of a tie, the dealer’s word is final. For example, if Player A is dealing and says that Player B can only play if they show their full hand the entire game, and Players C and D do not agree to these terms, Player B is allowed to play and does not have to abide by the rule. If Player C votes in favor of the rule and Player D does not, the dealer’s terms will take place for that game. In the next round, Player B can call for a repeal of this rule if they choose to, or they shall continue to play under these conditions.

It is not legal to go behind people to see what their cards are. If the group (excluding the proclaimed cheater)decides by ½ vote that a player’s peeking is too much, the “cheater” must draw 2 cards. On most occasions, looking at other people’s cards if they fail to hide them correctly is completely legal.

If a player is suspected of cheating due to unlikely card pickings, the group can force a “trade-off”. If a ⅔ vote is met, the “cheater” must put their cards in the deck, shuffle the deck, and redraw however many cards they had when they were accused of cheating +1.

Teaming is also allowed. If one player is winning, or two other players do not like said player, the two can communicate what they have to each other to set up the disliked player for failure. For example, if Player A is at UNO, Player B and Player C can set up a stacking chain to give Player A more cards, or change the suit so they cannot play. If Player B sees player A’s card/cards, they can tell Player C what the card is.

The player who is about to be at UNO can call UNO whilst they place down the card if they choose to. Once the card is placed, other players can try to call UNO before the player remembers, and if they do, the player must draw 2 cards and have their turn skipped. If two players say it at the same time, a majority vote will be taken to determine who said it first. If it cannot be decided, the player does not need to draw nor have their turn skipped.

Players are allowed to add extra rules at will if it is voted for by ½ of players. Any rules not directly expressed in this document are only temporary if added for the round that is being played. Players cannot add rules that make things unfair for any player unless the player agrees to the rules. For example, if Player A says that Player B has to draw 3 cards whenever they cannot play, and Players C, D, and E all agree, the rule does not take effect unless Player B agrees to the conditions of the rule. If this rule is instated, it will only last the rest of the round and cannot be changed unless by UNANIMOUS decision.

If any changes are to be made while the constitution is still being written, a ½ vote must be taken. If any edits are to be made to this constitution once it has been finished, ⅔  of all players must agree in order for the change to be made. The constitution takes priority over the voices of all players, unless the previously mentioned vote counts are met to change it.

Any player can call for a “table shuffle” when the cards are being shuffled between rounds. Once called, all cards must be put onto the table to be shuffled around randomly by all players, unless they choose not to. The dealer/owner of cards can override the calling of a table shuffle

If a player places down a card with special properties like a 2 or a 7 and forgets to have the card properties apply, the next player to go must wait a minimum of 3 seconds before placing down their next card. Once the next card is played, the player can no longer ask for whatever the card would let them do. If the player claims that they didn’t wait long enough to let them ask, a ½ vote must be taken for them to use the card’s properties.

A dealer can recall their cards at any time due to a class or period being nearly over.

Players can look through the played pile to see what has been recently played or can change what they want to play as long as they do so before the next person plays.

If by a ½ vote it is decided that the deck was not shuffled properly, the deck must be reshuffled and the cards will be dealt again.

Section C: Card Properties

Explains what each card does

2: Go fish card (optional)

3: 3 card

4: 4 card

5: 5 card

6: 6 card

7: Reveal hand

8: 8 card

9: 9 card

10: 10 card

Jack: Reverse

Queen: Skip

King: Plus 2

Ace: Wild

Joker: Plus 4 wild

Section D: Card Rules

Goes more in-depth to what each card does

2: Go Fish Card

When played, the player can ask for any non-face card in their hand if they choose to. For example, if player A plays a 2 and has a 5 in their hand, they can ask for a single 5 card. The person closest to them in the direction of play must hand them a 5 if they have it. If player B is closest to their left when the direction is clockwise and they have a 5, they must give it to Player A. If they do not, the next player going clockwise must hand it to them, if not, it goes around until the card is given to the player. If nobody has it, nothing happens. If the player has no number cards, the 2 played has no effect. A player cannot give away a card as their last card, but they must reveal it to the player if it is asked for. If a player goes down to UNO from giving away cards, they must call UNO. 2s can be stacked.

7: Reveal hand

When played, the player can ask any player to reveal every card in their hand to them. For example, if Player A plays a 7, they can ask Player B to see their hand. The player must comply, and does not have to share their hand with anyone else unless they want to. 7s can be stacked.

Jack: Reverse

Jacks are played as reverses. They simply reverse the direction of play. Games will always start as clockwise, but can be changed by Jacks. For example, if the direction of play is clockwise and player A plays a Jack. The direction of play is now counterclockwise, so the person who went previously will now go. In a 1v1, Jacks hold all the same properties as a Queen, but cannot be played on top of a queen of a different suit. Jacks can be stacked.

Queen: Skip

Queens are played as skips. If Player A plays a queen, the person next in the direction of play has their turn skipped. There is no way to counter a skip. Queens can be stacked by only the player who plays them.

King: Plus 2

Kings are played as a plus 2. When played, the person next in the direction of play must draw 2 cards from the deck. Their turn is then skipped onto the next person. For example, if Player A plays a King, Player B must draw 2 cards, and Player C will play the next card. Kings can be stacked.

Ace: Wild

Aces are played as a wild card. The person who plays it can ask for whatever suit they choose. For example, if Player A plays an Ace and asks for clubs, the next player in line must play a club, unless they have another wild card (plus four or regular). Aces can be stacked.

Joker: Plus 4 Wild

Jokers are played as plus 4 wilds. When played, the person next in the direction of play must draw 4 cards. Their turn is skipped onto the next person, who has to play in whatever suit the person who played it calls. For example, if Player A plays a Joker, Player B must draw four cards. Player A must call any suit they choose, and Player C must play in that suit or draw. Jokers can be stacked.

Section E: Stacking Rules

Explains how each card stacks

You can stack between numbers but not suits. For example, if the played card is a three of clubs or any diamond, and if Player A has a three of diamonds and a 3 of spades, they can play both of their 3s on top of the played card in one turn. This applies for 2, 3 or even 4 cards, however, if you play four cards, you can choose to skip everyone and have the turn come back to you immediately. (See section F)

Each card with a special property excluding Ace (2, 7 King, Queen, Jack, and Joker) has their own unique properties when it comes to stacking.

2: Go Fish Card

If more than one 2 is played, the player can ask for one card per 2 played, whether it be the same suit or not. If one player has the amount of cards asked, they must hand both/all of them over if they're the first person in the direction of play. For example, if Player A places down 2 twos and has a 3 and a 6 in their hand, they can ask for 2 3s, 2 6s, or one 3 and one 6. If they ask for 2 cards and Player B has 2 of the cards asked for, Player B must hand Player A both of the sixes. If Player A asks for two cards and Player B has one while Player C has the other, both players must hand the card they have to Player A. If a player places down multiple 2s, they can choose to have only one of the twos apply. A player cannot discard their last card(s) to a player asking for their cards, but they must reveal the card to the person who asked for it.

7: Reveal Hand

If more than one seven is played, the player can either ask to see multiple players hands, or see one person’s hand multiple times. For example, if Player A places down 2 7s, they can ask to see both Player B’s and Player C’s hand.

Jack: Reverse

If more than one Jack is played, the rotation will be changed differently than if one Jack was played. If an even amount of jacks is played, the direction of play will not change. If an odd amount is played, the direction will be reversed. For example, if the direction of play is clockwise, and Player A places down 2 Jacks, the direction of play will remain clockwise. However, if Player A places down 3 Jacks, the direction of play will become counterclockwise.

Queen: Skip

If more than one Queen is played, multiple players will be skipped in the direction of play according to the amount of queens placed down. For example, if Player A places down 2 skips, Player B and C’s turn will be skipped. A Player cannot skip themselves, so if Players A, B, and C are the only players, and Player A places down three skips, players B and C will be skipped, then player B will be skipped again, making the turn be Player C’s turn.

King: Plus Two/Joker: Plus 4 Wild

Kings and Jokers apply by mostly the same properties. A player can play any amount of kings/jokers in their hand in any order as long as it meets whatever the value of the “Pot”. Since Jokers are wild as well as being plus four, they can be played on anything as well as any additional kings on top of said Joker.

Players that wish to stack on top of another players plus cards must play an amount of cards greater than or equal to the total amount of plus card values in the Pot. For example, if player A places down a king, the Pot is set to +2. Player B must place down a set of cards equal or more than +2 in order to pass on the Pot, examples being a King, a Joker, multiple Jokers, or a combination of Jokers and Kings. If they choose to play a King, the Pot is now set to +4. In order for player C to pass on the Pot, they must play cards equal to or more than +4, minimum being a Joker or 2 kings. In the unlikely event that Player D has a Joker and 2 Kings, they can play the cards and set the pot value to 16.

If a pot value is ever 10 or higher, it becomes mathematically impossible to counter with any set of cards.

 If a player cannot stack more cards to fill the Pot, they must draw however many cards the Pot says.

A player must add to the Pot if they can.

If a player places down plus cards as their last card, the game immediately ends.

If the Pot finishes and is dished out to a player, the next player does not have to abide by the counting rules of the Pot. For example, if the Pot finished with a value of 4 on player A, Player B can place another plus card on top of the old Pot less than the pot if they choose to.

A Joker can be a direct counter to another Joker, so if a player adds a Joker into the Pot and calls a value, the next player can place another Joker and override the suit called and can add more kings if they choose to.

Players are not forced to use their full power when adding to a Pot, although it is generally recommended.

Section F: Miscellaneous Rules

Explains any rules that couldn't fit anywhere else

1. A 4 of a kind is a skip all, or a swap hands. If a player places down one card of every suit, examples being the 4 of diamonds, spades, hearts, and clubs, every player’s turn will be skipped and it will be that player’s turn again. They can also choose to swap hands with any player. If a four of a kind of a special card is played, the player can have the card properties apply and/or use it as a skip all/swap hands

2. Goono can have a maximum of 6 players, as playing any more usually results in there not being enough cards to go around after drawing.

3. A player can call Goono/Uno whenever they want without repercussions.

4. If a game is being played where one or more players have 14 or more cards in their starting hand, four of a kinds can only be played as skip alls and not swap hands. However, once the player has less than 7 cards, a four of a kind can be played as a swap hands as per usual.

5. A royal flush is an instant win. A royal flush is either Ace, King, Queen, Jack, and 10 in the same suit, or Joker, Ace, King, Queen, Jack in the same suit. However, if a player has more than 15 cards in their starting hand, this rule does not apply until the player has less than 7 cards in their hand.

6. If a player ever plays more sevens than there are players in a game, they can ask to see a person’s hand twice in a row.

7. If a player is drawing and runs out of cards to draw from in the deck, the last played card will be placed down,  the rest of the cards in the played pile will be reshuffled, and the player will continue to draw from the newly shuffled deck.

8. Goono can be played with any set of standard playing cards within reason.

9. In the terribly unlikely situation that there are not enough cards for any reason, the game immediately ends.

Section G: Common Modifications

Explains how common Goono modifiers change gameplay

1v1 Goono:

1. In 1v1 Goono, Jacks hold the same value as Queens. However, Jacks cannot be played onto Queens if they are in different suits. For example, If Player A places down a Queen of hearts, they can play a Queen in a different suit or a Jack of hearts. They cannot play a Jack of clubs onto the Queen of hearts, as they are in different suits.

2. When deciding who goes first, the person who is not dealing will go first in the first game, then the loser of the previous match will go first in any proceeding games afterwards.

Juggernaut Goono:

1. In Juggernaut Goono, One player will have a substantial amount of cards more than everyone else, usually in sets of 14 or 21.

2. The Juggernaut usually always goes last in the turn of rotation. This is done to give them time to organize their cards. The exception to this rule is that if a reverse is played, the Juggernaut may not end up going last.

3. A Juggernaut can take as much time as they need to organize their cards within reason. If by unanimous vote (not including the Juggernaut) it is decided that the juggernaut is taking too long, they must play a card even if their hand is not yet organized.

Teams Goono:

Teams Goono can only be played with an even number of players.

A player will be on a team with the person furthest from them in both possible directions of play. For example, if there are four players who play in the order of A, B, C, then D, Player A will be partnered with Player C, and Player B will be partnered with Player D.

If one player wins, the other player on their team will win along with them.

During a player’s turn, they may choose to swap any one card with their teammate as long as they both have 3 or more cards in their hand each. Once a player places down their card, the window for trading will have closed, even if they repeal their card.

Players cannot communicate the card they wish to trade with their teammate nor any other card they have in their hand, however they can communicate suits. Players can give non-specific clues to their teammates such as “a high face card” or “a low number card” within reason, however if the other teams decide that the clues are too specific, they can force the players to draw an extra 2 cards each and forfeit trading privileges for that turn by majority  vote. If the vote is exactly one half, the rules on what counts as “too specific” will be bent for the remainder of the match, even if it means that players can directly communicate numbers to any extent they wish. When the new round starts, the players must revert back to the original rules, until they become bent again.

Extra cards:

The Jacker card counts as a plus 6. This increases the theoretical pot by 6 cards.

The YB (Yellow/Blue) card counts as a double-pot. This means that if any amount of cards are played onto a player with the YB card, they can play it and double the current pot onto the next person. If the card is played by itself, it defaults to +2. This multiplies the theoretical pot by twice as many cards as it would have been before.

References

Content Disclaimer

Informasi ini disarikan dari Wikipedia dan disajikan kembali untuk tujuan edukasi. Konten tersedia di bawah lisensi CC BY-SA 3.0. Kami tidak bertanggung jawab atas ketidakakuratan data yang bersumber dari kontribusi publik tersebut.

  1. The information displayed on this website is sourced in part or in whole from Wikipedia and has been adapted for the purpose of restating it. We strive to provide accurate and relevant information, however:
  2. There is no guarantee of absolute accuracy. Wikipedia is an open, collaborative project that can be edited by anyone, so information is subject to change.
  3. It is not intended to constitute professional advice. The content displayed is for informational and educational purposes only. For important decisions (e.g., medical, legal, or financial), please consult a professional.
  4. Content copyright. Wikipedia is licensed under the Creative Commons Attribution-ShareAlike License (CC BY-SA). This means that content may be reused with appropriate attribution and shared under a similar license.
  5. Responsible use. Any risk arising from the use of information from this website is entirely the responsibility of the user.