The following is a glossary of terms used in tables games, essentially games played on a Backgammon-type board.[1] Terms in this glossary should not be game-specific (e.g. specific to a single game like Backgammon or Acey-deucey), but applicable to a range of tables games.
The face of a die with one pip. (Historically, 2=deuce, 3=trey, 4=quater, 5=cinc, 6=sice; though these terms are now obsolete.[3][4])
ace point
The player's first point on the board.[5] Also home point or one point.[6]
B
backgammon
A game in which the loser has not only failed to bear any pieces off, but has pieces in the opponent's home table or on the bar. It is worth triple.
bar
The central strip separating the left and right halves of the board, usually formed by the raised edges or rails of each half board. The raised partition of the board.[7]
bear off
To remove one's men from the board in the final stages of a game.[8] The first to do so usually wins the game; however, in Trictrac, it scores points but the game continues. Also throw off[2] or take off.[9]
The standard bearing off procedure used in most tables games is as follows: Bearing off is the process of removing one's men (pieces, checkers) off the board in the last phase of the game. To do this a player must move all 15 men into the home table first. To bear them, the player then rolls the dice and removes a man from a point whose number corresponds to that on one of the dice. Thus a roll of 5-1 allows a player to remove one man from the 5-point and another from the Ace or 1-point (next to the end of the board). If the point corresponding to a die roll is unoccupied, a man must be removed from a higher-numbered point. If they are empty too, a man must be removed from the highest numbered point that is occupied.
A die is one of usually two or three six-sided cubes used in playing a tables game. Each face of the cube is marked with a number of pips from 1 to 6 that is used in movingmen or scoring. Plural: dice.
Two dice each with the same pip count. In some tables games, the player plays each die twice.[8] Also doubles.
In French tables games, there were individual names for the doublets as follows:[14]
doublet of Aces: bezas (diminutive of ambesas), bezet;
doublet of 2: double two (doublet de deux);
doublet of 3: ternes;
doublet of 4: carmes;
doublet of 5: quines;
doublet of 6: sonnez ("ring the bells").
doubling cube, doubling die
An extra and slightly larger die used especially in modern Backgammon to raise the game value or stakes on the game. Marked with the numerals 2, 4, 8, 16, 32 and 64.[6]
To score points by being in a position to move a piece to a point on which an isolated opposing piece is located e.g. as in Trictrac.[5]
The standard hitting rules used in most tables games are as follows: The player rolls a die whose resulting number enables him to move a man (piece, checker) onto a point occupied by one opposing man, known as a blot. The player moves the man to that point and removes the opponent's blot to the bar. The opponent, in turn, must re-enter the hit piece before making any other move on the board.
Molyneux, J. du C. Vere (1997). Begin Backgammon. Tadworth: Right Way. p. 17.
hit and run, hit-and-run
Move in which a player uses one throw to hit an opposing blot and a second throw to move the hitting piece to a point occupied by a friendly piece.
To play at home. To play one's pieces in one's first twelve points.[5]
home board, home table
That quadrant of the board containing a player's points 1 to 6. Also inner board or inner table.[9] Sometimes also called the finishing quadrant or bearing table.
Any of the counters used to play a tables game. Formerly table-man.[16][17] Man is the traditional English term, but it is also called a checker (US),[a] counter,[b] piece[17] or stone.
move
The action of advancing a man in accordance with the roll of a die. If a man is advanced by the total score on two dice, it is a double move.
The standard rules of movement used in most tables games are as follows: The player rolls the dice. For each number on a die, the player must move either one man (piece, checker) forward by the same number of points on one die and a second man by the number on the second die; or one man by the sum of the two dice, provided that the intermediate point (corresponding to a single move based on one of the dice) is not blocked. For example, on a throw of 5-3, the player may move one man forward by 5 points and a second man by 3 points; or one man by 8 points, as long as the 3rd or 5th point en route is open. If a doublet is thrown, this counts as four separate moves each of the number thrown. Thus, on the throw of a double 4, the player may either move one man 16 points; or two men 8 points each; or two men 4 points and one man 8 points; or four men 4 points each. Each move must be legal i.e. to an open point that is not blocked by the rules of the individual game. Men may only move forwards, not backwards.
Molyneux, J. du C. Vere (1997). Begin Backgammon. Tadworth: Right Way. pp. 14–17
O
off the board
Placed anywhere that is not on the playing surface. Where a man is sent when hit.[8]
open point, open space
Usually, a point or space that is not occupied by two or more opposing men.[6]
In some games, point or space that is not occupied by exactly two men. See Nard.
opening roll
The first dice throw of a game which decides who will go first
outer board, outer table
The penultimate quadrant of the board, preceding the player's home table or inner table.
P
parallel movement
A game of parallel movement is one in which the players move their pieces in the same direction around the board.[12] Examples: Fevga, Jacquet, Narde, Moultezim.
piece
Any of the counters used in tables games.[18] Also checker, man or stone. Man is the traditional term.[18]
One of usually 24 rectangular sections of a tables board, especially an historical one, one which men may be placed during play. Equivalent of point q.v.
stack
To place men one on top of one another. Also pile.
Type of board used for Trictrac and other French tables games. Similar to a backgammon board, but with high side rails and holes in the rails for scoring purposes.
^'Checker' is predominantly an American backgammon term that derives from checkers, the American name for draughts. Checkers is not, however, a tables game.
^Strictly 'counter' is incorrect as they are not used for counting or scoring. In the tables game of Trictrac there are 3 counters actually used for scoring as well as the 30 men used for playing.
^In some games a point is blocked if occupied by one adverse man.
^Lalanne, Philippe (2021). Jacquet and Trictrac at Le Salon des Jeux. Retrieved 14 November 2021.
Literature
Bell, R. C. (1979). Board and Table Games from Many Civilizations. NY: Dover. ISBN0486238555
Clay, Robin A. (1992). Backgammon. London: Hodder.
Crane, Michael (2006). Backgammon. London: Teach Yourself.
Forgeng, Jeff, Dorothy Johnston and David Cram (2003). Francis Willughby's Book of Games. Ashgate Press. ISBN1 85928 460 4.
Halliwell-Phillips, James Orchard (1852). A Dictionary of Archaic & Provincial Words, Obsolete Phrases, Proverbs and Ancient Customs, Volume 2 (J–Z). London: John Russell Smith.
Jacoby, Oswald and John R. Crawford (1970). The Backgammon Book. NY: Vikong.
Longacre, John (1980). Backgammon of Today. NY: Bell.
Murray, H. J. R. (1941). "“The Mediaeval Games of Tables" in Medium Aevum, Vol. 10, ed. by Charles Talbot Onions. Society for the Study of Mediæval Languages and Literature. pp. 57-69.
Obolensky, Prince Alexis and Ted James (1974). Backgammon. London: Star. [Originally publ. as Backgammon: The Action Game, NY: Collier (1969) and London: Allen (1971).]
Parlett, David (2018). Parlett's History of Board Games (Revised ed.). Brattleboro, VT: Echo Point Books & Media. ISBN978-1-62654-881-7.
Singman, Jeffrey L. (1999). Daily Life in Medieval Europe. Westport: Greenwood.