IEEE VR

IEEE Conference on Virtual Reality and 3D User Interfaces
AbbreviationIEEE VR
DisciplineVirtual reality, Mixed reality, Human–computer interaction, 3D user interfaces
Publication details
History1993–present (as VRAIS 1993–1998; IEEE VR 1999– )
FrequencyAnnual
Websiteieeevr.org

The IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR) is an annual international research conference covering virtual reality (VR), augmented reality (AR), mixed reality (MR), and 3D user interfaces. In 2018, the long-running IEEE VR conference and the IEEE Symposium on 3D User Interfaces (3DUI) were merged into a single event under the short name IEEE VR.[1][2] The conference is sponsored by the IEEE Computer Society and the IEEE Visualization and Graphics Technical Community (VGTC).

History

IEEE VR traces its origins to the Virtual Reality Annual International Symposium (VRAIS), first held in Seattle, Washington, in September 1993 and subsequently in North America during the 1990s.[3][4][5] From 1999 the event series continued as IEEE Virtual Reality (IEEE VR), with venues rotating across Asia, Europe and North America.[6]

The standalone IEEE Symposium on 3D User Interfaces (3DUI) began as a workshop at IEEE VR in 2004 and grew into a premier venue on 3D interaction. In 2018, IEEE VR and 3DUI were merged into the unified IEEE Conference on Virtual Reality and 3D User Interfaces.[7]

References

  1. ^ "About – IEEE VR 2022". IEEE VR. Retrieved 31 October 2025.
  2. ^ "IEEE VR – Front page". IEEE VR. Retrieved 31 October 2025.
  3. ^ IEEE Virtual Reality Annual International Symposium, September 18–22, 1993, Seattle, Washington. IEEE. 1993. ISBN 9780780313637. Retrieved 31 October 2025.
  4. ^ "VRAIS '95". DBLP. Retrieved 31 October 2025.
  5. ^ "Virtual Reality Annual International Symposium, 11–15 March 1995". IEEE Computer Society. Retrieved 31 October 2025.
  6. ^ "Past Conferences – IEEE VR 2020". IEEE VR. Retrieved 31 October 2025.
  7. ^ "IEEE VR 2018 (25th)". IEEE VR. Retrieved 31 October 2025.

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