Share to: share facebook share twitter share wa share telegram print page

Jane's Longbow 2

Jane's Longbow 2
Developer(s)Origin Systems
Publisher(s)Electronic Arts
Producer(s)Will McBurnett
Designer(s)Tsuyoshi Kawahito
Artist(s)Paul Stankiewicz
Writer(s)Mike Francis
Tsuyoshi Kawahito
Graham Wood
Composer(s)Joe Basquez
SeriesJane's Combat Simulations
Platform(s)PC (Windows)
Release
Genre(s)Combat flight simulator
Mode(s)Single player, multi player

Longbow 2 is the sequel to Jane's AH-64D Longbow from Jane's Combat Simulations. The game was developed by Origin Systems with executive producer Andy Hollis on board, and released by Electronic Arts on November 13, 1997.

Gameplay

2D cockpit view. The game also features a 3D cockpit with a Voodoo or a Voodoo Rush card.[2]

This is an simulation game for PC where the player is a pilot of an AH-64D Apache Longbow helicopter[3]. A fully dynamic campaign engine is used to create challenging missions and a random mission generator can be used to create a wide variety of missions. Gameplay is dynamic in the sense that new missions are generated automatically. The game features a command structure, allowing the player to command other helicopters, including OH-58 Kiowa scouts and UH-60 Black Hawk transports. The game's primary campaign features a fictional war between the United States and the Islamic Republic of Iran in which Iranian forces invade nearby Azerbaijan in early to mid 1990s.

Longbow Anthology

Longbow Anthology was released in 1998 and is a compilation of Jane's AH-64D Longbow, the mission disk Flash Point: Korea (basically, Longbow Gold), and Longbow 2 in one box, with an abbreviated manual. Although compiled into one box, the games are still played as separate games, unlike Fighters Anthology which is all games of that series compiled into one playable game. All included simulators are fully patched to the latest versions.

Reception

In the United States, the game sold 49,397 copies during 1997.[6] Its total sales in the region reached 99,430 copies by October 1999, which drew in revenues of $3.89 million.[7] The Longbow franchise as a whole, including the compilations and Jane's AH-64D Longbow, ultimately shipped above 1.2 million units.[8]

Kenji Takeda of PC Gaming World was positive of the game.[5] Robin G. Kim of Computer Gaming World summarized: "[...] the designers have created a benchmark sim far beyond its award-winning predecessor."[2]

The Academy of Interactive Arts & Sciences nominated Longbow 2 for its inaugural "PC Simulation Game of the Year" award,[9] but gave the prize to Microsoft Flight Simulator 98.[10] However, Longbow 2 was named the best flight simulation of 1997 by Computer Games Strategy Plus,[11] Computer Gaming World,[12] GameSpot,[13] CNET Gamecenter,[14] PC Gamer US and the Computer Game Developers Conference.[6][15] It was also a runner-up for Computer Games Strategy Plus's overall game of the year award, but lost to Myth: The Fallen Lords.[11] The editors of Computer Gaming World wrote: "Authentic, exciting, immersive, and graphically dazzling, this is a sim that transcends its genre".[12]

In 1998, PC Gamer declared it the 12th-best computer game ever released, noting its balance between realism and fun, and its campaign model and multi-player support.[16]

See also

References

  1. ^ "Electronic Arts Ships Longbow 2". February 7, 1998. Archived from the original on February 7, 1998. Retrieved April 15, 2023.
  2. ^ a b c Kim, Robin G. (March 1998). "Review – Longbow 2". Computer Gaming World. No. 164. Ziff Davis. pp. 164–165.
  3. ^ "Longbow 2 for PC – GameFAQs". gamefaqs.gamespot.com. Retrieved April 23, 2023.
  4. ^ Rubin, Brian. "Longbow 2 – Review". Allgame. Archived from the original on November 14, 2014. Retrieved June 7, 2013.
  5. ^ a b Takeda, Kenji (January 25, 1998). "AH-64D Longbow 2.0 Review". PC Gaming World. Archived from the original on January 8, 2001.
  6. ^ a b Staff (April 1998). "How Did the PCG Award Winners Fare?". PC Gamer US. 5 (4): 45.
  7. ^ Brown, Ken (October 1999). "EA Scraps Jane's A-10". Computer Gaming World. No. 183. pp. 44, 46.
  8. ^ Geryk, Bruce. "PC Gaming Graveyard; Jane's A-10 Warthog". GameSpot. Toward Multiplay. Archived from the original on August 18, 2000. Retrieved January 31, 2020.
  9. ^ "The Award; Award Updates". Academy of Interactive Arts & Sciences. Archived from the original on June 15, 1998.
  10. ^ "The Award; Award Updates". Academy of Interactive Arts & Sciences. Archived from the original on June 15, 1998.
  11. ^ a b Staff (January 19, 1998). "The winners of the 1997 Computer Games Awards". Computer Games Strategy Plus. Archived from the original on February 6, 2005.
  12. ^ a b Staff (March 1998). "CGW Presents The Best & Worst of 1997". Computer Gaming World. No. 164. pp. 74–77, 80, 84, 88, 89.
  13. ^ Staff. "GameSpot's Best & Worst Awards for 1997". GameSpot. Archived from the original on August 16, 2000. Retrieved January 31, 2020.
  14. ^ The Gamecenter Editors (January 28, 1998). "The Gamecenter Awards for 97!". CNET Gamecenter. Archived from the original on February 13, 1998. Retrieved January 31, 2020. {{cite web}}: |author= has generic name (help)
  15. ^ Jensen, Chris (May 8, 1998). "Spotlight Award Winners". Online Gaming Review. Strategy Plus, Inc. Archived from the original on April 29, 1999.
  16. ^ The PC Gamer Editors (October 1998). "The 50 Best Games Ever". PC Gamer US. 5 (10): 86, 87, 89, 90, 92, 98, 101, 102, 109, 110, 113, 114, 117, 118, 125, 126, 129, 130. {{cite journal}}: |author= has generic name (help)
Kembali kehalaman sebelumnya