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Mana Khemia: Alchemists of Al-Revis

Mana Khemia: Alchemists of Al-Revis
Developer(s)Gust Co. Ltd.
Publisher(s)
Composer(s)Ken Nakagawa, Daisuke Achiwa
SeriesAtelier
Platform(s)PlayStation 2, PlayStation Portable
ReleasePlayStation 2
  • JP: June 21, 2007
  • NA: March 31, 2008
  • EU: March 27, 2009
PlayStation Portable
  • JP: September 25, 2008
  • NA: March 10, 2009
  • EU: March 27, 2009
Genre(s)Role-playing
Mode(s)Single-player

Mana Khemia: Alchemists of Al-Revis[a] is a role-playing video game developed by Gust Co. Ltd. in 2007 for the PlayStation 2. The game is the ninth entry to Gust's Atelier series and incorporates elements of standard turn-based combat and alchemy. A PlayStation Portable version was released which included additional features.

Gameplay

Mana Khemia shares many common elements with its predecessors, the Atelier Iris trilogy.

At the core of the game is alchemy through which the player can create weapons, armor, usable items, and complex ingredients for these recipes. The player is required to gather core materials through field exploration, spoils of combat, or by purchasing them in the shops. Each item carries fundamental properties that include elemental and special abilities, and character stat improvements, that can be infused into equipment. Through the creation of new items, these properties can transfer over into the new item. A new "alchemy wheel" allows the player to adjust the quality of each ingredient as it is added to the mix, for better or worse, in order to alter the final item's properties as well. Recipes for items are learned over the course of the game by finding or buying recipe books, conversing with characters, or can be extrapolated from existing recipes by altering the ingredients list.

When in the field, the player can opt to avoid encounters with monsters by running and jumping over them, but also may attempt to strike first to go into battle. Mana Khemia uses a turn-based system similar to previous Atelier Iris games. Once the player has more than three characters in the party, he or she can then have up to three characters in reserve; these characters can switch in during a normal turn, or be called in at the end of one character's attack to provide an additional blow, or be called in to replace a character about to be attacked. The swapped out characters require a number of turns to recover before being called in again. As the player becomes able to inflict more damage, they can activate "Burst Mode" that temporarily increases the damage from each attack; this mode rewards the player with a large number of hits. Additionally, about mid-game, Burst Mode can lead to a "Finishing Burst" that requires the player to meet a certain condition while Burst Mode is activated, such as striking with each team member, or healing a certain amount of damage; this allows for a special powerful finishing move to be unleashed by one of the characters.

Both alchemy and combat are necessary to grow the characters. Unlike typical role-playing games, there are no experience points or characters levels. Instead, through combat, characters earn "action points" which are used in the character-specific "grow book" to unlock new skills, and character bonuses such as additional health or mana points. However, these bonuses are tied to completing the recipes for specific items in that book. The grow book is presented as a graph of synthesizable items. The bonuses for an item cannot be acquired using action points until an adjacent item on the graph, and the item itself, has been made.

The game is presented as a series of terms at a school. Each term is made up of several weeks, typically starting and ending with an event, ultimately leading to a key battle to be won. In between, the player is generally required to complete two or three courses, earning a grade depending on how well the course was completed. This is then followed by two or three days of free time. If the player should fail to make a decent cumulative grade by the end of courses, they will need to spend one day of free time in detention, doing required tasks. Once in free time, the player is free to take odd jobs, talk with characters, and perform side quests related to the other members of the party.

Plot

The game's main focus is on the lead protagonist, Vayne Aurelius, the son of a legendary alchemist named Theofratus who had disappeared sometime after Vayne's birth. Since then, Vayne has led the life of a hermit, his only companion being a Mana in cat form named Sulpher. Vayne is invited to the Al-Revis Academy for alchemy training by Zeppel, one of the professors. He is quickly indoctrinated into the school by becoming part of an atelier led by Flay Gunnar (an older student who is known as The Defender of Justice) along with two other students, Jess (a clumsy girl who is nevertheless adept at alchemy), and Nikki (an impulsive beastgirl). They are soon joined by Pamela (the school's resident ghost), Anna (an 11-year-old master swordsman), Roxis (the son of a famous family of alchemists who is quickly forced to join the workshop by Flay), and Muppy (an alien the group discovers on an assignment). The eight of them are able to succeed at completing assignments, learn the skills of alchemy, and allow the workshop to prosper.

Soundtrack

The soundtrack was composed by Ken Nakagawa and Daisuke Achiwa and includes opening song "Run For Your Life"' by Haruka Shimotsuki and ending song "TOGGLE" by Yuuki Mizusawa. It was released May 30, 2007 in Japan by Team Entertainment.

Disc 1, Tracks:
1. "Run for your Life" (also on Japanese release)
2. "Nostalgic School House" ( ใชใคใ‹ใ—ใๅญฆใณ่ˆŽใ‚ˆ )
3. "The Dream of the Black Cat" ( ้ป’็Œซใฎ่ฆ‹ใŸๅคข )
4. "A Boy's Worries" ( ๅฐ‘ๅนดใฎๆ‚ฉใฟ )
5. "To the Future of Dreams" (Chorus Version) ( ๅคขใฎๆœชๆฅใธ~ๅˆๅ”ฑ็‰ˆ~ )
6. "The Day We Met, the Moment We Parted" ( ๅ‡บไผšใ„ใฎๆ—ฅใ€ๅˆฅใ‚Œใฎๅˆป )
7. "Welcome to the Magic Workshop" ( ใ‚ˆใ†ใ“ใ้ญ”ๆณ•ใฎๅทฅๆˆฟใธ )
8. "The Ally of Justice Has Arrived" ( ๆญฃ็พฉใฎๅ‘ณๆ–นใŒใ‚„ใฃใฆใใŸ )
9. "Homeroom" ( ใƒ›ใƒผใƒ ใƒซใƒผใƒ  )
10. "Town of Clear Skies" ( ๆ™ดๅคฉใฎ่ก— )
11. "Pulse" ( ้ผ“ๅ‹• )
12. "Splendid Force" (also on Japanese release)
13. "Victorious High Touch" ( ๅ‹ๅˆฉใฎใƒใ‚คใ‚ฟใƒƒใƒ )
14. "Nice Work" ( ใŠใคใ‹ใ‚Œใ•๏ฝžใ‚“ )
15. "Result Announcement" ( ็ตๆžœ็™บ่กจ )
16. "Vayne and His Pleasant Friends" ( ใƒดใ‚งใ‚คใƒณใจๆ„‰ๅฟซใชไปฒ้–“ใŸใก )
17. "Whistling Girl" ( ๅฃ็ฌ›ๅฐ‘ๅฅณ )
18. "Welcome to the Magic Workshop" ( ใ‚ˆใ†ใ“ใ้ญ”ๆณ•ใฎๅทฅๆˆฟใธ~ใปใฎใผใฎใ‚ขใƒฌใƒณใ‚ธ )
19. "The Store Lady & Old Man Medley" ( ่ณผ่ฒท้ƒจใฎใŠใญใ„ใ•ใ‚“๏ผ†ใŠใขใ•ใ‚“ใƒกใƒ‰ใƒฌใƒผ )
20. "Wind Banquet" ( ้ขจใฎๅฎด )
21. "Pitch Black" ( ๆผ†้ป’ )
22. "Hurry Up!" (also on Japanese release)
23. "The Menace" (also on Japanese release)
24. "Takedown of Defeat" ( ๆ•—ๅŒ—ใฎใƒ†ใ‚คใ‚ฏใƒ€ใ‚ฆใƒณ )
25. "Taking the Unknown Route" ( ็Ÿฅใ‚‰ใชใ„้“ใ‚’่กŒใ“ใ† )
26. "Ah, Discipline Committee of Youth" ( ๅ—šๅ‘ผใ€้’ๆ˜ฅใฎ้ขจ็ด€ๅง”ๅ“ก )
27. "Stupid Hair Saga" ( ใ‚ขใƒ›ๆฏ›ใ‚ตใƒผใ‚ฌ )
28. "Legend of Feigned Ignorance" ( ใ‚ชใƒˆใƒœใ‚ฑไผ่ชฌ )
29. "Let's Try Even Harder" ( ใ‚‚ใฃใจใŒใ‚“ใฐใ‚Šใพใ—ใ‚‡ใ† )
30. "Tick Away! Rhythm of Time" ( ๅˆปใ‚๏ผๆ™‚ใฎใƒชใ‚บใƒ  )
31. "Sailbird" (also on Japanese release)
32. "Hallucinate Bell" (also on Japanese release)
33. "Today's the School Festival" ( ไปŠๆ—ฅใฏๅญฆๅœ’็ฅญ )
34. "A Friend's Hand" ( ๅ‹้”ใฎๆ‰‹ )
35. "To the Future of Dreams" ( ๅคขใฎๆœชๆฅใธ )
36. "Sirius" ( ใ‚ทใƒชใ‚ฆใ‚น ) by Marie

Disc Length: 66 mins 30 sec

Disc 2, Tracks

1. "Nee" ( ใญใ‡) by Marie
2. "Onto the Next Step Part 1" ( ๆฌกใชใ‚‹ใ‚นใƒ†ใƒƒใƒ—ใธ ใใฎ๏ผ‘ )
3. "Grasshopper" (also on Japanese release)
4. "Absorbed by the Glasses" ( ใƒกใ‚ฌใƒใŒ่€ฝใ‚‹ )
5. "Crystalized" (also on Japanese release)
6. "Together with New Friends" ( ๆ–ฐใŸใชไปฒ้–“ใจๅ…ฑใซ )
7. "A Rusted Neigh" ( ้Œ†ใณใคใ„ใŸๅ˜ถใ )
8. "Looming Conspiracy" ( ่ฟซใ‚Šๆฅใ‚‹้™ฐ่ฌ€ )
9. "Running Shadow" ( ๅฅ”ใ‚‹ๅฝฑ )
10. "Riding on the Winds Crossing over the Hills" ( ไธ˜ใ‚’่ถŠใˆใ‚‹้ขจใซไน—ใฃใฆ )
11. "Mansion of Slumbering Wisdom" ( ๅกๆ™บ็œ ใ‚Šใ—้คจ )
12. "Hateful Mana-Khemialchemy" ( ใ‚ฆใƒฉใƒกใ‚ทใƒžใƒŠใ‚ฑใƒŸใ‚ขใƒซใ‚ฑใƒŸใƒผ )
13. "Ghost Girl for Mana-Khemia" ( ๅนฝ้œŠๅฐ‘ๅฅณ for ใƒžใƒŠใ‚ฑใƒŸใ‚ข )
14. "Repulsion" (also on Japanese release)
15. "Gavotte" ( ใŒใผใฃใจ )
16. "Memorial of Time" ( ๅˆปใฎ็ข‘
17. "A Treasure Obtained" ( ๆ‰‹ใซๅ…ฅใ‚ŒใŸ่ฒกๅฎ )
18. "The Life of Paon" ( ใƒ‘ใ‚ชใƒผใƒณๅˆ—ไผ )
19. "Rectangular Wave of Love" ( ๆ„›ใฎ็Ÿฉๅฝขๆณข )
20. "Memories of the Great Tree" ( ๅทจๆจนใฎ่จ˜ๆ†ถ )
21. "Disrupter" (also on Japanese release)
22. "Sunset" ( ๅค•่Œœ )
23. "Onto the Next Step Part 2" ( ๆฌกใชใ‚‹ใ‚นใƒ†ใƒƒใƒ—ใธ ใใฎ๏ผ’ )
24. "Flowers Blooming in the Empty Sky" ( ่™š็ฉบใซๅ’ฒใ่Šฑ )
25. "A Smile of Ice" ( ๆฐทใฎๅพฎ็ฌ‘ )
26. "Nefertiti" (also on Japanese release)
27. "Silent Queasiness" ( ้™ใ‹ใช็œฉๆšˆ 0
28. "Laments of the Rain" ( ้›จใฎๆ…Ÿๅ“ญ )
29. "The Voice of Darkness that Comes from the Abyss" ( ้—‡ใฎๅฃฐใ€ๆทฑๆทตใ‚ˆใ‚Š )
30. "One More Demise" ( ใ‚‚ใ†ไธ€ใคใฎ็ต‚็„‰ )
31. "A Gap to the Darkness" ( ้—‡ใธใฎ้–“้š™ )
32. "With Power and Light in my Hands" ( ใ“ใฎๆ‰‹ใซๅ…‰ใจๅŠ›ใ‚’ )
33. "STIGMATA" by Noriko Mitose (also on Japanese release)
34. "At the Side of an Illusion" ( ๅนปๆƒณใฎ็•” )
35. "TOGGLE" (also on Japanese release)

Disc Length: 71 mins. 29 secs.

Reception

The game received "average" reviews according to the review aggregation website Metacritic.[1] In Japan, Famitsu gave it a score of 31 out of 40.[3]

Re-release

A port for the PSP system that was released in Japan on September 25, 2008 under the title Mana-Khemia Gakuen no Renkinjutsushi-tachi Portable Plus (ใƒžใƒŠใ‚ฑใƒŸใ‚ข ใ€œๅญฆๅœ’ใฎ้Œฌ้‡‘่ก“ๅฃซใŸใกใ€œ ใƒใƒผใ‚ฟใƒ–ใƒซใƒ—ใƒฉใ‚น, Mana Kemia ~Gakuen no Renkinjutsushi-tachi~ Pลtaburu Purasu), and in North America on March 10, 2009, branded under the name Mana Khemia: Student Alliance. There are added features like multiplayer battles, Jump Start function to allow the game to load faster, and more items that can be synthesized. In multiplayer battles, enemies may drop rare items that cannot be found in the main game.

Reception

Student Alliance received "unfavorable" reviews, more so than its PS2 counterpart, according to Metacritic.[13] This was due to its additional loading times, but this can be remedied by playing the download rather than the UMD or using the install function.

Sequel

A sequel was released on May 29, 2008 in Japan and in North America on August 25, 2009.[24] Its story is set 15 years after the original game, and the only returning characters are Flay, Tony, and Zeppel.

Notes

  1. ^ Japanese: ใƒžใƒŠใ‚ฑใƒŸใ‚ข ๏ฝžๅญฆๅœ’ใฎ้Œฌ้‡‘่ก“ๅฃซใŸใก๏ฝž, Hepburn: Mana Kemia ~Gakuen no Renkinjutsushi-tachi~

References

  1. ^ a b "Mana Khemia: Alchemists of Al-Revis for PlayStation 2 Reviews". Metacritic. Red Ventures. Retrieved November 28, 2014.
  2. ^ Frechette, Jay (April 1, 2008). "Mana Khemia [Alchemists of Al-Revis]". 1Up.com. Ziff Davis. Archived from the original on March 5, 2016. Retrieved October 6, 2021.
  3. ^ a b "ใƒžใƒŠใ‚ฑใƒŸใ‚ข ใ€œๅญฆๅœ’ใฎ้Œฌ้‡‘่ก“ๅฃซใŸใกใ€œ". Famitsu (in Japanese). Enterbrain. Retrieved October 6, 2021.
  4. ^ "Mana Khemia: Alchemists of Al-Revis". Game Informer. No. 181. GameStop. May 2008. p. 94.
  5. ^ VanOrd, Kevin (May 12, 2008). "Mana Khemia: Alchemists of Al-Revis Review". GameSpot. Red Ventures. Retrieved November 28, 2014.
  6. ^ Elston, Brett (April 1, 2008). "Mana Khemia: Alchemists of Al-Revis review". GamesRadar+. Future plc. Retrieved November 28, 2014.
  7. ^ Bedigian, Louis (April 7, 2008). "Mana Khemia: Alchemists of Al-Revis - PS2 - Review". GameZone. Archived from the original on October 4, 2008. Retrieved October 6, 2021.
  8. ^ Haynes, Jeff (April 1, 2008). "Mana Khemia: Alchemists of Al-Revis Review". IGN. Ziff Davis. Retrieved October 6, 2021.
  9. ^ Lisore (May 5, 2014). "Test: Mana Khemia: Alchemists of Al-Revis". Jeuxvideo.com (in French). Webedia. Retrieved October 6, 2021.
  10. ^ "Review: Mana Khemia: Alchemists of Al-Revis". PlayStation: The Official Magazine. No. 6. Future plc. May 2008. p. 87.
  11. ^ Young, Billy (March 24, 2008). "Mana Khemia: Alchemists of Al-Revis - Staff Review". RPGamer. CraveOnline. Retrieved October 6, 2021.
  12. ^ Gann, Patrick (March 28, 2008). "Mana Khemia: Alchemists of Al-Revis". RPGFan. Emerald Shield Media LLC. Retrieved October 6, 2021.
  13. ^ a b "Mana Khemia: Student Alliance for PSP Reviews". Metacritic. Red Ventures. Retrieved October 6, 2021.
  14. ^ Balistrieri, Emily (March 16, 2009). "Mana Khemia: Student Alliance". GamePro. IDG Entertainment. Archived from the original on March 21, 2009. Retrieved October 6, 2021.
  15. ^ Dodson, Joe (March 20, 2009). "Mana Khemia: Student Alliance Review". GameRevolution. CraveOnline. Archived from the original on March 21, 2009. Retrieved October 6, 2021.
  16. ^ Elston, Brett (April 1, 2009). "Mana Khemia: Student Alliance review". GamesRadar+. Future plc. Retrieved October 6, 2021.
  17. ^ Zacarias, Eduardo (March 19, 2009). "Mana Khemia: Student Alliance - PSP - Review". GameZone. Archived from the original on March 22, 2009. Retrieved October 6, 2021.
  18. ^ Bishop, Sam (March 13, 2009). "Mana Khemia: Student Alliance Review". IGN. Ziff Davis. Retrieved October 6, 2021.
  19. ^ dharn (May 12, 2009). "Test: Mana Khemia: Student Alliance". Jeuxvideo.com (in French). Webedia. Retrieved October 6, 2021.
  20. ^ "Review: Mana Khemia: Student Alliance". PlayStation: The Official Magazine. No. 20. Future plc. June 2009. p. 83.
  21. ^ Reimer, Alex (August 18, 2009). "Mana Khemia: Student Alliance - Staff Review". RPGamer. CraveOnline. Retrieved October 6, 2021.
  22. ^ McCarroll, John (October 31, 2009). "Mana Khemia: Student Alliance (PSN)". RPGFan. Emerald Shield Media. Retrieved October 6, 2021.
  23. ^ McCarroll, John (March 26, 2009). "Mana Khemia: Student Alliance (UMD)". RPGFan. Emerald Shield Media. Retrieved October 6, 2021.
  24. ^ "Mana Khemia 2: Fall of Alchemy - PlayStation 2". GameSpy. Archived from the original on June 13, 2021. Retrieved 2024-09-11.
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