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Mindshadow (video game)

Mindshadow
Developer(s)Interplay Productions
Publisher(s)Activision
Platform(s)Amiga, Amstrad CPC, Apple II, Atari 8-bit, Atari ST, Commodore 64, Mac, IBM PC, ZX Spectrum
Release1984
Genre(s)Graphic adventure

Mindshadow is a 1984 graphic adventure game released for the Amstrad CPC, Apple II, Atari 8-bit computers, Commodore 64, Mac, IBM PC compatibles (as a self-booting disk), ZX Spectrum, and later the Atari ST and Amiga The game was developed by Interplay Productions and published by Activision.

Production and release

Interplay entered into an $100,000 contract with Activision to produce three illustrated text adventure titles, of which this was one.[1] One of the game's programmers, Allen Adham, hired by Brian Fargo, CEO of Interplay Productions, would later be one of the founders of Blizzard.[2][3] Rebecca Heineman who worked on the game would later found Logicware.[4] The game had the same gaming engine as The Tracer Sanction,[5] and the art was drawn by QuickDraw.[6] It was based loosely on the Robert Ludlum novel The Bourne Identity.[7][8] Fargo would later say that the amnesiac storyline was unique for the time and set the game apart from its contemporaries.[9] Mindshadow was a "middling success" and "solid seller".[10] The game was included in the Interplay's 10 Year Anthology.[11]

Plot

The player starts on a beach with no memory of his identity. The island is a self-contained area with beaches, rocky cliffs, a hut and a quicksand area, which serves as a maze for the player to reach another location of the game. The character's main objective is to gather objects necessary to assemble a bonfire as a signal for any passing ships.

Once this is accomplished, the character finds himself on board a pirate ship pursued by the Royal Navy without a means to leave the ship or reach any destination. The player has to find a means to stop the ship and thus be rescued and dropped somewhere in London. Clues about the character's past are introduced at this point, as the character receives mysterious instructions and even evades attempts against his life. After buying a forged ticket, the character flies to Luxembourg where he receives more clues and finally confront his nemesis.

If the player has uncovered enough clues (i.e. by reading a newspaper, or finding notes and messages on dead bodies) at the very end, the character will be able to regain his memory. It is revealed that he is wealthy industrialist William Arcman, whose evil twin brother, Jared, having faked his own death, attempted to make William disappear and then steal his identity to take advantage of his wealth. The story started right after Jared hit William on the head and dropped him on a desert island.

Gameplay

Gameplay screenshot (Atari 8-bit)

The detective mystery is portrayed in an interactive fiction adventure game style. A window displays static graphics with the environment the character sees.[12]

An important command of the game is REMEMBER which is used with clues. (e.g. REMEMBER WILLIAM ARCMAN) which is obligatory for the player to regain his memory at the end.

The game accepts also the phrase HELP CONDOR; a condor appears giving the player cryptic hints (when available). This can be employed only three times in each playthrough.[13]

Reception

Sinclair User awarded 2 stars out of 5, describing the game as "not very original" and "rather small."[15] Crash praised its distinct style.[16]

Aktueller Software Markt gave it 8.5 out of 10.[17] Zzap!64 rated it 75 out of 100.[18] Your Sinclair rated it 7 out of 10 and Tilt gave it 4 Stars.[19] Info said it was a nice graphic adventure game.[20] Amstrad Action felt the game was surprising.[21] Lemon64 felt the title was merely adequate.[22]

Sales

The game sold 100,000 copies.[1]

References

  1. ^ a b "He's 40 and Still in the Business of Video Games". Los Angeles Times. November 9, 2003. Retrieved August 30, 2021 – via Newspapers.com.
  2. ^ "syltefar.com: Mindshadow". syltefar.com. Retrieved 2019-09-01.
  3. ^ Fargo, Brian (2013-01-24). "Another bit of trivia: I hired the eventual founder of Blizzard, Ayman Adham to program for me on Mindshadow". @brianfargo. Retrieved 2019-09-01.
  4. ^ "Rebecca Heineman". atariwomen. 2019-03-08. Retrieved 2019-09-01.
  5. ^ "Commodore Retro Heaven". retro.lonningdal.net. Retrieved 2019-09-01.
  6. ^ "DP Interviews..." www.digitpress.com. Retrieved 2019-09-01.
  7. ^ "Interplay Productions". www.lysator.liu.se. Retrieved 2019-09-01.
  8. ^ Craddock, David L. (2013-10-31). Stay Awhile and Listen: Book I: How Two Blizzards Unleashed Diablo and Forged a Video-Game Empire. Digital Monument Press. ISBN 9780988409903.
  9. ^ ""Stay Awhile and Listen - Book I" Bonus Chapter: An Interview with Brian Fargo". www.gamasutra.com. 30 October 2013. Retrieved 2019-09-01.
  10. ^ Barton, Matt (2016-04-19). Honoring the Code: Conversations with Great Game Designers. CRC Press. ISBN 9781466567542.
  11. ^ "Interplay's 10 Year Anthology: Classic Collection". Wasteland Wiki. Retrieved 2019-09-01.
  12. ^ Rovi Corporation. "Mindshadow". Archived from the original on 2014-11-14. Retrieved 2014-12-03.
  13. ^ Game documentation
  14. ^ Game review, Crash issue 25, February 1986, page 79
  15. ^ "Sinclair User March 1986, page 74". EMAP. Archived from the original on 2018-09-12. Retrieved 2017-11-17.
  16. ^ "CRASH 25 - Mindshadow". www.crashonline.org.uk. Retrieved 2019-09-01.
  17. ^ "Kultboy.com - DIE Kult-Seite ber die alten Spiele-Magazine und Retro-Games!".
  18. ^ "Impossible to Display Scan".
  19. ^ "Le site des anciennes revues informatiques - www.abandonware-magazines.org". www.abandonware-magazines.org. Retrieved 2019-09-01.
  20. ^ Info - Issue 10 (1986-05)(Info Publications)(US). May 1986.
  21. ^ Amstrad Action Issue 003.
  22. ^ Mindshadow at Lemon 64
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