Gilbert Gosseyn wakes to find he is Gosseyn Three, in telepathic contact with Gosseyn Two. One of the spare bodies used in his reincarnation machinery was found and forced to life by the approach of an immense space fleet from another galaxy, crewed by the primordial ancestors of humans, gripped in an eon-long war with mutants equally old. The space-fleet is ruled by an unstable youngster who seems to possess many of the same powers, including a double-brain, as Gosseyn.
Gosseyn must school the youth in Null-A sanity, save the Earth from a cabal of gangsters and businessmen who oppose the return of the Games Machine, discover the secret reasons behind the endless horrifying war, and stop the intrigues of Enro the Red to return to power.
Reception
Dave Langford reviewed Null-A Three for White Dwarf #64, and stated that "The book can only be read as parody or in a spirit (several bottles' worth) of overwhelming nostalgia for the 'Golden Age'."[1]
Reviews
Review? [French] by Jean-Pierre Andrevon (1984) in Fiction, #352[2]
Review by Pascal J. Thomas (1985) in Locus, #288 January 1985
Review by Joseph Nicholas (1985) in Paperback Inferno, #53
Review by Dan Chow (1985) in Locus, #294 July 1985
Review by Mary S. Weinkauf (1985) in Fantasy Review, September 1985