The game released for two of Virtuality's arcade VR systems. The 2000-SU series unit had the player stand in a ring set at the waistline. The player could turn their head and a tracking system built into the glasses would detect it and turn Pac-Man's head in the game. The 2000-SD series unit had players sit down and play more like a traditional arcade game while wearing the headset.[2] An adaption for the SU-3000 systems was released, later on, making Pac-Man VR the only non-shooting game ever released for SU-3000 systems.[3]
The game offered multiplayer through four cabinets, networking up to four PAC-MAN characters together, enabling them to see, talk, and compete with each in the same virtual maze while still trying to outwit the ghosts.[4] Playing on the game cabinet itself cost five dollars for five minutes.[5]