Template (C++)
Templates are a feature of the C++ programming language that allows functions and classes to operate with generic types. This allows a function or class declaration to reference via a generic variable another different class (built-in or newly declared data type) without creating full declaration for each of these different classes. In plain terms, a templated class or function would be the equivalent of (before "compiling") copying and pasting the templated block of code where it is used, and then replacing the template parameter with the actual one. For this reason, classes employing templated methods place the implementation in the headers (*.h files) as no symbol could be compiled without knowing the type beforehand. The C++ Standard Library provides many useful functions within a framework of connected templates. Major inspirations for C++ templates were the parameterized modules provided by the language CLU and the generics provided by Ada.[1] Technical overviewThere are three kinds of templates: function templates, class templates and, since C++14, variable templates. Since C++11, templates may be either variadic or non-variadic; in earlier versions of C++ they are always non-variadic. C++ Templates are Turing complete.[2] Function templatesA function template behaves like a function except that the template can have arguments of many different types (see example). In other words, a function template represents a family of functions. The format for declaring function templates with type parameters is: template<class identifier> declaration;
template<typename identifier> declaration;
Both expressions have the same meaning and behave in exactly the same way. The latter form was introduced to avoid confusion,[3] since a type parameter need not be a class until C++20. (It can be a basic type such as For example, the C++ Standard Library contains the function template template<typename T>
const T& max(const T& a, const T& b)
{
return a < b ? b : a;
}
This single function definition works with many data types. Specifically, it works with all data types for which < (the less-than operator) is defined and returns a value with a type convertible to An instantiated function template usually produces the same object code, though, compared to writing separate functions for all the different data types used in a specific program. For example, if a program uses both an Here is how the function template could be used: #include <iostream>
int main() {
// This will call max<int> by implicit argument deduction.
std::cout << std::max(3, 7) << '\n';
// This will call max<double> by implicit argument deduction.
std::cout << std::max(3.0, 7.0) << '\n';
// We need to explicitly specify the type of the arguments;
// although std::type_identity could solve this problem...
std::cout << max<double>(3, 7.0) << '\n';
}
In the first two cases, the template argument This function template can be instantiated with any copy-constructible type for which the expression Abbreviated function templatesSince C++20, using void f1(auto); // same as template<class T> void f1(T)
void f2(C1 auto); // same as template<C1 T> void f2(T), if C1 is a concept
void f3(C2 auto...); // same as template<C2... Ts> void f3(Ts...), if C2 is a concept
void f4(C2 auto, ...); // same as template<C2 T> void f4(T...), if C2 is a concept
void f5(const C3 auto*, C4 auto&); // same as template<C3 T, C4 U> void f5(const T*, U&);
Class templatesA class template provides a specification for generating classes based on parameters. Class templates are generally used to implement containers. A class template is instantiated by passing a given set of types to it as template arguments.[5] The C++ Standard Library contains many class templates, in particular the containers adapted from the Standard Template Library, such as Variable templatesIn C++14, templates can be also used for variables, as in the following example: template<typename T>
constexpr T pi = T{3.141592653589793238462643383L}; // (Almost) from std::numbers::pi
Non-type template parametersAlthough templating on types, as in the examples above, is the most common form of templating in C++, it is also possible to template on values. Thus, for example, a class declared with template <int K>
class MyClass;
can be instantiated with a specific As a real-world example, the standard library fixed-size array type template<class T, size_t N> struct array;
and an array of six array<char, 6> myArray;
Template specializationWhen a function or class is instantiated from a template, a specialization of that template is created by the compiler for the set of arguments used, and the specialization is referred to as being a generated specialization. Explicit template specializationSometimes, the programmer may decide to implement a special version of a function (or class) for a given set of template type arguments which is called an explicit specialization. In this way certain template types can have a specialized implementation that is optimized for the type or a more meaningful implementation than the generic implementation.
Explicit specialization is used when the behavior of a function or class for particular choices of the template parameters must deviate from the generic behavior: that is, from the code generated by the main template, or templates. For example, the template definition below defines a specific implementation of #include <cstring>
template<>
const char* max(const char* a, const char* b) {
// Normally, the result of a direct comparison
// between two C strings is undefined behaviour;
// using std::strcmp makes defined.
return std::strcmp(a, b) > 0 ? a : b;
}
Variadic templatesC++11 introduced variadic templates, which can take a variable number of arguments in a manner somewhat similar to variadic functions such as Template aliasesC++11 introduced template aliases, which act like parameterized typedefs. The following code shows the definition of a template alias template<typename T> using StrMap = std::unordered_map<T, std::string>;
Generic programming features in other languagesInitially, the concept of templates was not included in some languages, such as Java and C# 1.0. Java's adoption of generics mimics the behavior of templates, but is technically different. C# added generics (parameterized types) in .NET 2.0. The generics in Ada predate C++ templates. Although C++ templates, Java generics, and .NET generics are often considered similar, generics only mimic the basic behavior of C++ templates.[6] Some of the advanced template features utilized by libraries such as Boost and STLSoft, and implementations of the STL, for template metaprogramming (explicit or partial specialization, default template arguments, template non-type arguments, template template arguments, ...) are unavailable with generics. In C++ templates, compile-time cases were historically performed by pattern matching over the template arguments. For example, the template base class in the Factorial example below is implemented by matching 0 rather than with an inequality test, which was previously unavailable. However, the arrival in C++11 of standard library features such as std::conditional has provided another, more flexible way to handle conditional template instantiation. // Induction
template<unsigned N>
struct Factorial {
static constexpr unsigned value = N * Factorial<N - 1>::value;
};
// Base case via template specialization:
template<> struct Factorial<0> {
static constexpr unsigned value = 1;
};
With these definitions, one can compute, say 6! at compile time using the expression Alternatively, template<unsigned N>
unsigned factorial() {
if constexpr(N<=1)
return 1;
else
return N * factorial<N-1>();
}
Because of this, template meta-programming is now mostly used to do operations on types. See also
References
External links
Information related to Template (C++) |