This article was nominated for deletion. The discussion was closed on 3 July 2024 with a consensus to merge the content into the article Interactive fiction. If you find that such action has not been taken promptly, please consider assisting in the merger instead of re-nominating the article for deletion. To discuss the merger, please use the destination article's talk page. (July 2024)
The Wizard Sniffer was Hudson's seventh game published in the Interactive Fiction Database (IFDB) and is, as of 2023, his latest game, not counting Cragne Manor (2018)[2] which has 84 collaborating authors.
The game was well received, it won several awards, and the hint system was particularly praised.
Plot
[Ser Leonhart] prods you forward with the side of his boot, and you let out a disgruntled oink. To think you had successfully escaped this place the night before last, only to be brought back again. Well, it could be worse. You could be bacon.
– The pig, The Wizard Sniffer by Buster Hudson, from the introduction.
The player controls a pig who has been acquired by the knight Ser Leonhart and his squire Tuck who believes the pig is able to recognize wizards by their smell.[1] The trio searches for a shapeshifting wizard[1] in a fortress guarded by a playful dragon.
The hint system consists of two fleas below the pig's ear which drop clues where one clue is true and one clue is false.[1]
Development and form
The game is a "limited parser", meaning that the list of actions is short and defined.[3]
Hudson said that a character connected to a puzzle might once have acted more as a key or a door rather than a fully developed person, but that puzzles now instead exist because of the people, and that the puzzles help the player spend time with the characters.[3]
Sarah Laskow wrote about The Wizard Sniffer in Atlas Obscura and described it as a slapstickcomedy of errors, with bumbling heroes, marriages of convenience, and affectionate monsters guarding surprising secrets. She wrote that as parser games go, it was welcoming to newcomers. The text also contained a brief interview with Hudson about the game.[3]
Lynda Clark called the game a wonderful comedic game in the vein of Terry Pratchett or Douglas Adams. She was particularly impressed by the characterization of the pig's companions Ser Leonhart and Tuck, and how their bumbling idiocy was not only funny but also that any frustrations due to player or parser inadequacy was instead directed at them, rather than the game itself. She wrote that "the hint system is ingeniously gamified in a way which fits the tone of the game".[4]
In the top review for the game at Interactive Fiction Database (IFDB), game designer Chandler Groover praised Hudson for the clever puzzles and for further improving on the hint systems from Hudson's earlier games Oppositely Opal (2015) and Foo Foo (2016) and here rising it to the next level in which it became its own puzzle. Groover wrote "Players don't feel like they had to give up by using it. Instead, they're rewarded with more jokes, more characters, more story." and "[The fleas'] influence permeates the game, allows it to sprawl as much as it does." Groover wrote about the plot that "This isn't just a silly story about transformative magic: it's a story about how identities transform too, and how they sometimes don't, and sometimes should, and sometimes shouldn't." Groover noted that other reviewers had compared the game to Monty Python and the Holy Grail, but suggested some elements could be compared to Shakespeare's play A Midsummer Night's Dream. Groover also suggested that some drawbacks of the game were long prose passages and some pop culture jokes that he feared would date the text and make it less timeless.[5]
Mike Spivey wrote that "Writing farce is like a figure skater launching into a spin: It’s easy to overdo it or underdo it [...] The Wizard Sniffer nails it, though, in a spiraling cascade of zaniness".[5] He praised the game for clever and well-integrated puzzles as well as the pacing. He appreciated how Hudson avoided going for laughs within the text and instead allowing humor arising from the discrepancy between the crazy action and the straight man descriptions of it. He wrote that the game reminded him of a 1930s screwball comedy or a classic Looney Tunes cartoon, and ended the review with "I've never laughed so much playing an IF game."[5]
Hanon Ondricek called it a stellar follow up to Hudson's game Oppositely Opal.
In the 135:nd episode of The Short Game, The Wizard Sniffer was described as having a funny fantastical premise, that the writing was "absolutely wonderful" and "hysterical", with really clever puzzle action, well delivered story, and that the game was suitable both to seasoned interactive fiction gamers as well as those new to the genre.[6] The review also praised the hint system.[6]
Awards and recognition
The game won five awards in the 2017 XYZZY Awards: "Best game", "Best story", "Best NPCs", "Best individual puzzle" (Getting past the dragon), and "Best individual NPC" (Squire Tuck). It was also nominated in the category "Best Puzzles", but lost to The Wand by Arthur DiBianca.[1]
The game is (2023) listed as the #8 game in the IFDB Top 100,[7] and was voted #10 (tie) top Interactive Fiction of All Time in a September 2023 vote among members.[8]