User:CosXZ/sandbox

The Games: Summer Edition
DeveloperEpyx
PublishersU.S. Gold
Kixx (Low-budget)
PlatformsAmiga
Amstrad CPC
Antstream
Atari ST
Commodore 64
MS-DOS
Nintendo Switch[a]
ZX Spectrum
Release1988
GenreSports

The Games: Summer Edition is a 1988 sports video game based on the 1988 Summer Olympics that took place in Seoul.

Development

The Games: Summer Edition was officially licensed by the United States Olympic team in 1988.[2]

Gameplay

The Games: Summer Edition begins with an opening non-interactable sequence showing scenes of Korea with music.[3] The player picks their name, chooses their country to represent, and their players.[4] There are eight events: Target archery,[b] 1000m cycling time trial, Springboard diving, Hammer throwing, 400m hurdles, Pole vaulting, Gymnasium rings, and Parallel bars.[c] The events are shown on a chart of a village.[16] The player selects an event via moving a Olympic torch icon to the event.[18] The Games: Summer Edition has multiplayer support of up to eight players.[19] The game offers a help option and a testing mode for the events.[20] On disk drive versions of the game, the player can save records they make on the disk.[5] The Games: Summer Edition ends with a closing non-interactable sequence showing scenes of [...].[5]

Springboard diving is good family entertainment, but perhaps a little too confusing to be anything else. Even with the initial run-up and jump timed correctly, a similar sequence of joystick moves produced either 1 per cent or 90 per cent of the top score.

— Stewart C. Russell, The Games – Summer Edition: wow, is that the time already?[21]

Archery makes the player shoot at a target.[22] Wind affects their trajectory.[23] A anemometer is in the event for the player [...].[16] The player adjust how much strength they want to use.[15] If the player hits a bullseye, a bunny skips side to side.[7] Shooting bellow the target spawns a nearsighted mole and shooting above the target kills a bird.[7]

The 1000m cycling time trial matches the player against a bot.[7] The player uses their joystick to cycle, speed up and slow up, go left to right to prevent colliding with the bot, and maintain energy to avoid being burnt out during the event.[24] The event is shown from the cyclist eyes, with a overall shot of the track presented alongside.[16]

In Springboard diving, the player can change the diving board tension before they dive.[25] The event is viewed in a side-on point-of-view.[5] The player can choose to dive from the front or from the back, eight times each.[26] Then the player picks moves to perform using their joystick.[27] Each player dives three times. Judges give points in five categories – the type of dives; the combination of dives; the variation of dives; the entry into the water – from 0–5 each for an overall rating.[28] ST Format wrote that the dives are graded by how difficult they are to perform.[15]

Hammer throwing makes the player use their joystick to throw the hammer.[5] The player can fail Hammer throwing by flailing the hammer to the head, not releasing the hammer and skyrocketing off the screen, hurling the hammer towards the screen and "breaking" it, or flinging the hammer into the protecting fence, breaking it.[22]

In the 400m hurdles, [...] If the player fell over a single time during the event, they fail it.[29]

During Pole vaulting, [...] This event is viewed from "the end of the pole" but switches to a side-on point-of-view as the player is vaulting.[5]

Gymnasium rings [...] During the event, the player gains points for the style of moves they preform and for the content of moves.[7]

In Parallel bars, the player moves back and forth doing moves.[7] The player can fall to the floor, get injured by slamming the pelvis to a bar, and be laughed at.[5]

An easter egg is in the credits where... THE EVOLUTION OF SUMMER GAMES. retro gamer

Release

The Games: Summer Edition was released in December 1988.[17]


Reception

Writing for Amiga Computing, Stewart C. Russell criticized the game for lacking Boxing as a playable event.[21]

Legacy

But despite [Epyx] securing an official licensing deal from the 1988 U.S. Olympic Team, The Games[: Summer Edition and The Games: Winter Edition, a similar game based on the 1988 Winter Olympics that took place in Calgary,[39]] weren’t able to recapture the excitement of the earlier titles.

— Peer Schneider, Summer Games: the lost Olympics[2]

The Games: Summer Edition has been included in the Antstream Arcade collection of games,[40] and is included as part of The Epyx Games: Sports Collection released for the Nintendo Switch on November 28, 2024.[1] It has described by Peer Schneider in 2024, as a game that was not "able to recapture the excitement of [its' series'] earlier titles."[2]




Notes

  1. ^ as part of The Epyx Games: Sports Collection[1]
  2. ^ Target archery was not initially included in the ZX Spectrum version.[5]
  3. ^ Cited by multiple references: [6][7][8][9][10][11][12][13][14][15][16][17]
  4. ^ 70% in a later review.[10]
  5. ^ 88% in a later review.[15]

References

  1. ^ a b Fischer 2024, para. 2.
  2. ^ a b c Schneider 2024, para. 22.
  3. ^ Andrade 1989, p. 65; Dillon 1989, p. 45; Keen, Sumpter & Regan 1991, p. 47; Russell 1989, p. 40.
  4. ^ Russell 1989, p. 40.
  5. ^ a b c d e f g h Dillon 1989, p. 45.
  6. ^ Andrade 1989, p. 65.
  7. ^ a b c d e f g Barrett 1989, p. 69.
  8. ^ Glancey & Hamza 1988, p. 32.
  9. ^ a b Jarratt 1988, p. 83.
  10. ^ a b Keen, Sumpter & Regan 1991, p. 47.
  11. ^ a b King, Roberts & Dunn 1989, p. 11.
  12. ^ a b Mainwood 1989, p. 67.
  13. ^ Russell 1989, pp. 40–41.
  14. ^ Snell 1989, pp. 85–86.
  15. ^ a b c d ST Format 1991, p. 79.
  16. ^ a b c d Waugh & Butters 1989, p. 44.
  17. ^ a b c Wynne & King 1989, p. 68.
  18. ^ Jarratt 1988, p. 82.
  19. ^ Dillon 1989, p. 45; Glancey & Hamza 1988, p. 32; Jarratt 1988, p. 83; White, Johns & Merrett 1989, p. 66.
  20. ^ Barrett 1989, p. 69; Keen, Sumpter & Regan 1991, p. 47.
  21. ^ a b c Russell 1989, p. 41.
  22. ^ a b Barrett 1989, p. 69; Waugh & Butters 1989, p. 45.
  23. ^ ST Format 1991, p. 79; Waugh & Butters 1989, p. 45.
  24. ^ Barrett 1989, p. 69; Dillon 1989, p. 45; ST Format 1991, p. 79; Waugh & Butters 1989, p. 45.
  25. ^ Barrett 1989, p. 69; Dillon 1989, p. 45; White, Johns & Merrett 1989, p. 67.
  26. ^ Barrett 1989, p. 69; Dillon 1989, p. 45; Snell 1989, p. 86.
  27. ^ Dillon 1989, p. 45; Zzap! 1992, p. 23.
  28. ^ Barrett 1989, p. 69; Snell 1989, p. 86.
  29. ^ Barrett 1989, p. 69; Dillon 1989, p. 45.
  30. ^ White, Johns & Merrett 1989, p. 67.
  31. ^ Wade 1989, p. 48.
  32. ^ a b South 1989, p. 47.
  33. ^ a b The Games Machine 1989b, p. 79.
  34. ^ a b The Games Machine 1989a, p. 107.
  35. ^ a b The Games Machine 1988b, p. 77.
  36. ^ Snell 1989, p. 86.
  37. ^ Glancey & Hamza 1988, p. 33.
  38. ^ Waugh & Butters 1989, p. 45.
  39. ^ The Games Machine 1988a, pp. 16–17.
  40. ^ Gilbert 2023, under the list of Amiga games.

Sources

Magazines


Newspapers

Websites

CosXZ/sandbox at MobyGames

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