User:Reedbeta
Hi. I'm Reedbeta. I'm 24 years old, a software engineer from the USA. My main areas of interest are theoretical physics and computer graphics.
My website
- http://www.reedbeta.com/
- Active on forums at DevMaster
My articles
Articles I've written so far or am currently working on, or to which I've made major contributions.
- Distributed ray tracing (March 2005)
- Space partitioning (March 2005)
- Subsurface scattering (March 2005)
- kd-tree (April 2005)
- Paul Debevec (April 2005)
- Specular highlight (April 2005)
- Transformation matrix (April 2005)
- Perlin noise (April 2005)
- Rendering (computer graphics) (May 2005)
Todo-list
Articles that need to be written - by me or by someone else. I've broken them up into categories...
Global illumination
- Physically based rendering / Physically based illumination
- BRDF / Bidirectional reflectance distribution function
- BSSDF / Bidirectional surface scattering distribution function
- Tone mapping
- Tristimulus curves
- Illumination and shading models (Illumination model and Shading model)
- Cook-Torrance shading model
- Image-based lighting
- Light probe
- Light stage
- Reflectance spectrum
- Volume lighting
- Hypertexturing
Interactive graphics
- Geometry pipeline
- High Level Shading Language (aka HLSL)
- OpenGL Shading Language (aka GLSL, glslang)
- Stencil buffer
- Shadow map / Shadow mapping
- AABB tree
- Environment mapping
- Precomputed radiance transfer
Personages and organizations
Needing revision
These are articles I think need revision. (I'll get to them myself someday if no one else does.)
- Phong shading
- Vertex and pixel shaders
- 2D computer graphics
- 3D computer graphics - rewrite in progress at Talk:3D computer graphics/Temp
- 3D projection - probably needs a rename, too
- Shadow Volumes / Stencil shadow volume / Carmack's Reverse - should be rolled into one article, called Shadow volumes (lowercase), and expanded
- Ray casting
- Polygon (computer graphics) - quite possibly an entirely pointless article
Needing expansion
Stub articles, and other articles not yet detailed enough.
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