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This page talks about, describes, and outlines video games which may be made later on in the future. The owner of this page owns these games. They were thought up by the owner, and should NOT be made by anyone BUT the owner. The owner is Ventroboy. He may be contacted if you wish to create or recreate these games. Ventroboy must have given you written permission if you want to create these video games.

The Legend Of Ariana's Carnival

Ariana's Carnival is a rail shooter arcade game that uses the light gun. It is a 2 player game that is action packed and requires fast reflexes. It is closely related to the arcade game CarnEvil. The game contains blood, gore, intense violence, but also contains some black humor in it as well. Ariana's Carnival is said to be the most horrifing rail shooter ever.

This game has an impressive storyline that is hidden to everyone except the creators of the game.

Ariana Barrato was a young girl who came across a piece of dry land and pictured having a carnival built there. Being known for her greed, she hired people to work for her, hoping to cash in the "big bucks" as she put it. What she didn't know was that that piece of land was once a cemetery, and before the cemetery was a small circus. In the cemetery there was the graves of the circus performers, the most common being known as Jordon the Magnificent, or Jordon Sample. One day when her carnival was complete, a old sorcerer came by, and said that he wanted to test out every ride, to ensure everything was safe. Everything was alright, until the Tilt N' Toss ride stopped moving and the man became injured. He left, vowing to curse her carnival forever. Ariana snickered at the thought, and closed the gates and went home.

The next day however, she noticed that things had changed: there was now a big ferris wheel, a museum of really weird things, and a big top tent that stood right in the middle of the carnival. She thought that someone had taken over her carnival, when all of a sudden, one of her employees, Trevor, ran straight at her, dressed in a Santa Claus outfit and carrying an axe. He chased her all over the place, and then she was cornered when Jordon, the employee of the circus, came out of nowhere and grabbed her. Trevor and Jordon strapped her down to a machine that filled her with dark evil and made her become one of them: undead. After that, the carnival sank down into the earth and in its place stood a brand new cemetery, filled with the graves of every employee that worked in Ariana's Carnival.

However, the tombstone of Ariana's grave is like a ticket machine. Anyone foolish to grab the special ticket for Ariana's Carnival that sticks out of the tombstone and presses the tiny button on it, will be doomed to be trapped in the carnival full of evil.

Intro

Two boys named Romano and Oscar (player 1 and player 2) happen to walk into the cemetery in which Ariana's grave is in. They accidently summon Ariana's Carnival from the ground and are forced to work together to escape Ariana and her evil minions by shooting anything that isn't completely human like them. Armed with a pistol from the shooting gallery, the two boys realize that if they die in the evil amusement park, it will stay in the world of the living forever.

Gameplay

The players shoot enemies onscreen while progressing through three sections of the carnival, each ending with a boss. There are also two bonus levels that are unlocked only when you reach a certain number of points. A simple game, just point and shoot. At the beginning, you get to choose which level you want to start in, and also after after every level when it's completed. There are also hidden powerups in the level that can help the player alot.

Power ups

Extended Ammo Clip: a common powerup, it increases the number of shots in the gun from 8 to 15.

Health: this one appears as hearts, and increases the players life.

12-Gauge Shotgun: a devastating old hunting weapon used on the employees. Always is a 1-shot kill.

Machine Gun: another common powerup, the machine gun fires bullets in rapid sucession.

Flamethrower: this weapon will torch your enemies completely. Does continuous burning damage.

Triple-Barrel: two barrels added to the pistol for triple the damage.

The Levels

Haunted House

A big mansion surrounded by a graveyard, which could possibly be part of the graveyard before the carnival was built. The house is overrun with zombies, spiders, and other Halloween-ish characters. The players go through the hallways and rooms of the house and then finally land in the backyard graveyard to fight the boss.

Freak Show

It's the freakiest Freak Show! This level is filled with ugly, deformed, and disgusting enemies. The players have to face flies with human bodies, dorky 4 armed boys who want nothing more than a good laugh, and a small zoo that holds blue furred monkeys, and a a big plant covered with prickles. Before the players go into the zoo, there is a sign that ironically says "Please feed the animals". After the zoo, the players have to go through a tall tower that's filled with boxing kangaroos. Then the players jump out of the tower and land in the bosses playground-ish room to fight the boss character.

Christmas Horrorland

Christmas themed horror level in which everywhere the snow is red. The players fight through the outside yards of the level, then they take a sleigh that brings them to the church like building called "Death the Halls", while fighting off kids holding sharp or giant candy canes that try to attack the players in the sleigh. Once inside the building, more of the kids are there, along with grey skinned zombies wearing Santa hats. Then they proceed going through all the rooms until they get to the boss's room.

Ariana's Airship

The big airship that flies around the entire area of the amusement park, which is filled to the brim with enemies who'll do anything to stop the players from reaching their master. The players are taken throughout the entire zepplin, facing numerous enemies at one time. They travel to the outside and inside of the airship, including the engine room. After facing every enemy in the zepplin, the players get taken to the cockpit to face the leader of the carnival. After facing the first part of the boss, the players jump into an escape helicopter to face the airship itself.

Enemies

Rodney: green skinned zombies that are everywhere in the Haunted House. They attack by swinging their arms.

Crawly: giant spiders that are in the living room of the house.

Pumpko: walking Jack- o- lanterns that attack by jumping and kicking.

Slashy: arms popping out of the walls of the house; they often hold knives and swipe at or scrape anyone nearby.

Trevor: evil Santa Claus impersonator that wears ice skates and holds an axe. He is the boss of the Christmas Horrorland level. Attacks by swing his axe, hittting the players with a big sack, and by kicking with his ice skates. Upon being defeated, he falls over on the ice rink and starts to bleed.

Jordon: a tall boy posing as a clown dressed in classic blue, white, and red attire. He has a red nose, a white face, and he welds a knife. He is the most common enemy in the game, appearing in the Big Top bonus level. He is fast and attacks by stabbing, slashing, and throwing his knife.

Ariana: the master and creator of Ariana's Carnival. She is a very tall, slim girl with tan skin, dark hair, and a very pretty smile. Because of how beautiful she is, she usuall gets what she wants, even if she has to threaten people. Now believed to be the most evil girl on the planet, she emerges from the dead with her carnival to kill the living. She commands from her airship over Ariana's Carnival. Anyone who is brave enough to take on her carnival and eventually kill Ariana, the carnival will fade away and disappear. Then it'll wait for the next person to come and bring her carnival back from the dead, therefore repeating the progress.

Reptoze: a half human half snake creature that resides in the Freak Show. A very fast and agile fiend that slashes and bites to attack. He is the miniboss of this level.

Joey: a fat clown dressed in rainbow colors that rides a unicycle in the Big Top. He has red lips and eyes, and has very sharp teeth. He attacks by throwing the spiked balls he juggles. If he runs out of balls to throw, he will then smash into the players with his unicycle. Him and all the other clown other than Jordon are said to be the performers that worked at the circus, but the evil curse changed them.

Questions and Answers

Q: Who made Ariana's Carnival? A: I did! The one who wrote this whole article thought up Ariana's Carnival.

Q: Where'd you get the names from? A: The parents! Ariana, Romano, Oscar, Jordon, and Trevor are all real kids I know.

Q: Is this a real game? A: Sadly, no. However, when we grow up, me and Jordon will try to make it.

Q: How many levels are there? A: 6 if you include the bonus levels.

Heavy Ammunition

Heavy Ammunition is an online multiplayer vehicle warfare game where 24 players split into 2 teams battle each other on wide destructible maps. The game is heavily influenced by player customization and allows the players to build their own modern land military vehicles for combat. Action in combat earns money for the players to spend on upgrades for their vehicles, and they can keep 10 vehicles in reserve.

Gameplay

The game is multiplayer only, and has lots of servers for players to join in mid-battle. 2 teams of 12 start on opposite sides of the map, and move foward to try and eliminate the other team. Vehicles vary greatly, but are all land based. Most are variants of tanks, IFVs, APCs, half-tracks, and other military armaments.

Game Modes

Team Deathmatch The standard game mode where 2 teams of 12 fight for a last team standing deathmatch.

Survival 1-4 players in their custom vehicles team up to fight against increasingly difficult waves of enemy vehicles. The enemies start off easy, being small APCs and light tanks, and eventually increase in size and number, equipped with stronger weapons. If a teamate gets destroyed, they are eliminated from the round and will respawn next wave.

Survival Mode Enemies

Regular Enemies

Waves 1-3

PPCs: 4X4 Personnel Protective Carriers (resembling APCs) armed with a light artillery gun and medium machinegun. They are the easiest to defeat, and are easy to distinguish by their yellow striped paint job. They have big wheels as their means of locomotion.

Waves 4-6

IG-35: Light tanks armed with a medium tank cannon and an unguided missile launcher. These are the fastest tanks players will go up against. The tank has fast speed due to its reliable engine and tank treads.

Waves 7-9

Tyrant-A80: 6X6 APCs armed with a heavy machine gun and a mortar. These vehicles have thicker armor than previous enemies. They are also slower, due to their weight and heavier armament. They have a blood red paintjob.

Waves 10-14

Commando IT-50: Medium tanks armed with a medium tank cannon and an unguided missile launcher. They are relatively quick for their size and sport thick armor.

Waves 15-20

B-33: Heavy tanks armed with a heavy tank cannon. They are slow and bulky, making them a big target, but tough to take down with much thicker armor than previous enemies. They are half-tracks, sporting wheels in the front for turning, and tank tracks behind the wheels. The army green paintjob distinguishes them from other large vehicles.

Waves 21-26

Mutilator 41: 8X8 IFVs armed with semi-automatic cannons and guided missiles. Fast and powerful, these vehicles sport relatively thick armor, slightly more than an APC. Some of them have reactive armor, so they can take a few more shells to destroy; first blowing off the reactive armor, and then damaging the main chassis.

Waves 27-30

AAMAG: Anti Armor Mobile Artillery Guns armed with heavy duty flak cannons. These resemble light tanks, but are slow, and have a VERY low profile, making them hard to hit. Their armor is quite weak; only one or two tank shells can destroy them. However, one should be mindful of the position of the enemies' guns, for they are extremely deadly, even at long range. They are also camouflaged. They have a forestry camo paintjob and a camo net over them.

Waves 31 onward

Iron Cow: Heavy tanks armed with heavy tank cannons, mines, and mortars. They resemble the German Tiger II from World War 2, but larger. They aren't as slow as they should be, and they are able to blend into forestry areas really well because of their paintjob and a camo net over them. They are deadliest vehicle in the game, and are the last vehicles you fight aside from special enemies.

Special Enemies

E-12: Also known as suicide cars, E-12s are light APCs with C4 strapped to them. They appear on random waves after wave 5. They have no weapons of their own, and take a one way trip, attempting to drive straight into players' vehicles, detonating upon impact, causing heavy damage. They glow red due to the C4 packs on them, making them relatively easy to spot.

HB-76: Light tanks armed with heavy tank cannons and mortars. They are very weak, but extremely lethal. They appear on random waves after wave 7, and every 10 waves. They are bright blue in color, and oddly enough, they are wheeled (6X6). They resemble Japanese Type 97 Chi-Ha light tanks from WW2.

Prototype 98: The first boss appearing on wave 10. It is a super heavy tank, with a large square-ish chassis, heavy machine gun, big tank tracks, and an artillery cannon. Although large and slow, it can deal fatal blows with its artillery cannon, and has a ton of armor, requiring multiple shells to destroy. It is army green, with red tiger stripes. It is accompanied by 3 HB-76s, 1 E-12, 4 Tyrant-A80s, and 5 Commando IT-50s.

Prototype 99: The second boss appearing on wave 20. It is basically an upgraded Prototype 98, but with a black paintjob with yellow stripes, and dual heavy tank cannons. The dual cannons make the tank even more lethal, capable of dealing double the damage of the Prototype 98. It is accompanied by 7 B-33s, and 4 E-12s.

Prototype 100: The third boss appearing on wave 30. It is basically the same as the Prototype 99, only with a longer chassis, and wheels instead of tracks. It has an odd 10X10 wheeled drive (5 wheels on each side of the vehicle). Its cannons once again prove to be very lethal at any range, but now the cannons fire high explosive rounds, capable of blasting off the wheels of players' vehicles or blowing apart tank tracks. It has a bright green paintjob, and is supported by 5 Turant

Prototype 100.5: The fourth boss appearing on wave 40. It is a complete overhaul of the original vehicle, appearing to be very similar looking to the M1A2 Abrams American tank. It has a purple paintjob with white polkadots all over it. The cannon that the Abrams would have has been replaced by a heavy artillery gun. It also has a missile launcher. It is accompanied by 5 Mutilators, 3 HB-76s, and 3 AAMAGs. It also has very thick armor, capable of withstanding more than 8 shells.

AACS: Anti Armor Combat Soldiers armed with 90mm RLs appearing on random waves after wave 14. They are US Marines running around with dumb fire rocket launchers attempting to damage the players' vehicles enough for the the enemy vehicles to finish them off. They wear neon green chemical suits, making them easy to spot. They keep their distance while firing, then they take 5 seconds to reload. The rocket launchers use 2 types of ammunition: HEAT and AP. HEAT stands for High Explosive Anti Tank. These do the most explosive damage, used for blowing apart armor, wheels, and treads. AP, short for Armor Piercing, are used for trying to disable mechanics inside of the the vehicle, and destroying the engine. The rockets bury themselves into the chassis, capable of punching through 150mm of armor.

AGC: Armored gun carriers loaded with high explosive rounds. They are mobile artillery guns that deal massive splash damage to all vehicles, more than capable of blowing off wheels, treads, and external armor. They are tan colored, but are relatively easy to spot. They tend to stay back from the battle and fire from behind cover.

Customization

Heavy Ammunition offers lots of customization options for the players to start with, and lots more to buy with in-game currency to upgrade their vehicles. Paint schemes are also completely customizable as well, making it possible for players to distinguish a certain vehicle on the battlefield. The Garage is the area where all vehicles are built, and where extra vehicles are stored. There's no limit to the amount of parts the player can add to the vehicle, but there can only be a maximum of 3 different weapons mounted on each vehicle, and one upgrade.

Chassis

The Chassis section is the "base" or body of the vehicle. This is the main starting point to building a vehicle. The game comes with 4 starting chassis, and more can be bought with the in-game currency. The chassis each have different weight and strength. Having a lighter chassis combined with a high powered engine will result in a faster vehicle. The overall shape and size is decided by the player, who can stretch and skew the shape of the chassis to whatever size they want. The players can purchase different types of armor to increase the strength and thickness of the vehicle's chassis, therefore providing more protection for the engine.

Mobility

The Mobility section is divided into 2 parts: The Engine, which runs the vehicle and is required, and the Locomotion, which is the way the vehicle moves. A high engine power greatly increases the vehicles speed, along with good traction. Players can decide where the engine is installed in the vehicles, along with what kind of locomotion is installed and where it is installed. Tracks provide good traction and the vehicle will have the ability to turn on the spot. Wheels give faster mobility, but can't take sharp turns very well. A mix between the two, called half-tracks, offer good turning with reasonably good speed.

Armament

The Armament section is where the players add the weapons to their vehicles. All vehicles can have a maximum of 3 weapons mounted onto a vehicle, and most players should have a vehicle that has 3 separate weapons capable of going up against any vehicle that they are up against. The players also have the ability to decide what kind of ammunition to load into the weapons. Not all weapons can use the same ammunition as others. Weapons available are artillery guns, rocket launchers, mortar launchers, and cannons.

Machine Guns

Machine guns are usually used as a backup weapon for when the main gun is reloading. They are usually used for peppering enemy armor, not for main combat weapons, although daring players may use them as such. They are not terribly damaging, but not useless. Machine guns are split into 3 types: Light, Medium, and Heavy.

Light Machine Gun

Ammo
Clip size 50
Rate of Fire 600
Min Damage 10
Max Damage 35
Bullet travel speed Fast
Reload time 4.5 seconds
Cost $14,000
Penetration 13.10 mm

The cheapest and weakest of the machine guns, the Light Machine Gun is best used against light vehicles such as APCs and possibly light tanks. The .30 caliber rounds can barely penetrate armor, so they are just useful for chipping away the armor of enemy vehicles. They are useless against larger tanks and half-tracks.

Medium Machine Gun

Ammo
Clip size 75
Rate of Fire 650
Min Damage 24
Max Damage 42
Bullet travel speed Fast
Reload time 5.5 seconds
Cost $37,000
Penetration 35.53 mm

The Medium Machine Gun is a much improved version of the Light Machine Gun. It has a slightly longer reload time, but a deeper penetration value, more damage, and a slightly higher rate of fire.

Heavy Machine Gun

Ammo
Clip size 100
Rate of Fire 425
Min Damage 37
Max Damage 68
Bullet travel speed Fast
Reload time 7.3 seconds
Cost $77,400
Penetration 75.19 mm

The Heavy Machine Gun is the last machine gun available for purchase. It has much deeper armor penetration, more damage, and a full 100 round clip. However, it fires much slower, and has a longer reload time.

Mortars

Mortars are launchers that are used for hitting a target from a longer distance than the main gun can reach. They have a full 360 degree arc, so it can fire and hit vehicles almost anywhere up to 300 metres. Mortars are useful for damaging vehicles hiding behin cover or hitting targets over hills. All mortars use the same HE artillery rounds. They come in 3 types: 40mm, 60mm, and 90mm.

40mm

Ammo
Clip size 1
Rate of Fire Every 4.1 seconds
Min Damage 25
Max Damage 65
Reload time 4.1 seconds
Cost $24,000

40mm Mortars are the cheapest mortars available to the player. It can only lightly damage vehicles, but if it can hit a wheel or tread, it will destroy it. It is still more than capable of taking out AAS.

60mm

Ammo
Clip size 1
Rate of Fire Every 4.1 seconds
Min Damage 40
Max Damage 75
Reload time 4.1 seconds
Cost $49,300

The second type of mortar has more damage potential. It will now be able to puncture through armor of APCs and other small armored vehicles. It also has a larger blast radius than the 40mm mortar, useful for damaging or taking out wheels and treads, and killing infantry.

90mm

Ammo
Clip size 1
Rate of Fire Every 4.1 seconds
Min Damage 50
Max Damage 92
Reload time 4.1 seconds
Cost $80,400

The third and last mortar launcher available, the 90mm mortar is one of the deadliest weapons available. Able to penetrate tank armor, this version of the mortar does the most damage of any overhead launched weapon. It costs the most, but is definetly worth the money.

Missile Launchers

Missile launchers are weapons fire straight from the chassis, and inflict moderate damage to vehicles. There are guided and unguided variants. The player can upgrade from unguided to guided for a price of $30,000. 4 missile launchers are available.

Tiger 5

Ammo
Clip size 2
Min Damage 15
Max Damage 40
Reload time 5.3 seconds
Cost $14,800

The standard and cheapest of the missile launchers. This unguided launcher can fire 2 missiles before reloading, and like other missile launchers, can be upgraded to guided.

Ghoul

Ammo
Clip size 4
Min Damage 25
Max Damage 48
Reload time 8.1 seconds
Cost $31,600

The second most devastating of the launchers, this weapon can fire up to 4 missiles in quick succession. Making them guided will make them even more devastating. They can do tremendous damage to light vehicles and light-medium tanks.

C-27 Swarmer

Ammo
Clip size 10
Min Damage 20
Max Damage 83
Reload time 9.7 seconds
Cost $71,800

This weapon is the most deadly missile launcher available. It fires 5 rockets from ports that can be installed directly on the chassis. The missiles when guided are able to take out enemies from a great distance and even from behind structures.

Infantry Fighting Vehicle guns

IFV guns are cannons capable of semi or fully automatic fire. They aren't as powerful as tank cannons, but they can potentially deal more damage in a shorter amount of time due to their larger ammo capacity. They can fire more shells before they need to reload, making them often more feared than tank cannons.

EDR 28

Ammo
Clip size 6
Length 75 mm
Min Damage 42
Max Damage 93
Reload time 2.7 seconds
Cost $47,800

The EDR 28 is an 75 mm automatic cannon capable of dealing lots of damage in a short amount of time.

Special Upgrades

This part of the Garage is where you can buy and equip special upgrades for your vehicle. This could mean adding a countermeasure to deflect incoming guided missiles, or a repair tool to repair teamates in the midst of a battle.

Lazer Repair Tool

Classified type "Healer"
Damage 2 per second
Cooldown time 5.6 seconds
Cost $51,300

The Lazer Repair Tool is a mechanical arm with a lazer attached to it that you can mount anywhere on your vehicle. It can repair friendly vehicles as well as damage enemy ones. To repair, the player must drive up to a damaged vehicle and hold down the fire button to repair (same controls to damage enemy vehicles).

Infrared Smoke Grenade Launcher

Classified type "Countermeasure"
Reload time 10.2 seconds
Cost $21,000

The IRSG9 Launcher is a countermeasure to guided missiles. When an enemy vehicle has a missle lock on their vehicle, players can hit the appropriate button to launch the smoke grenade to misguide the incoming rockets, preventing them from taking damage. It can also be used as a smoke screen to hide from enemies.

PFW-44

Classified type "Offensive Countermeasure"
Damage 30 per missile
Ammo
Clip 12 missiles
Reload time 15.3 seconds
Cost $40,000

The Panic Fire Weapon-44 is a special weapon similar to the Swarmer. In the heat of the action, where a player is being bombarded and doesn't know where the shots are coming from and is just a sitting duck, the player can hit the appropriate button to launch a bunch of missiles that automatically choose and go after a target.

Satellite Bombarder

Classified type "RC Weapon"
Damage (rocket) 50
Damage (machine gun) 12
Ammo
Clip 1 HE rocket, 45 MG rounds
Reload time (rocket) 3.3 seconds
Reload time (machine gun) 5.2 seconds
Cost $63,000

The Satellite Bombarder is an extra weapon for players to attack from the sky. However, it requires the player to control it remotely, leaving the player vunerable to attacks. It slowly flies around the entire map, while the player has acess to a 50mm machine gun and a 110mm rocket launcher. It flies low enough for players to hit it with most weapons. The machine gun deeply penetrates most armor, and the rocket can blast apart tank treads and all types of cover, making it a feared terror from above.

EMP Gun

Classified type "Disabler"
Damage (rocket) 20
Ammo
Clip 1 EMP shell
Reload time 30 seconds
Cost $68,000

The EMP Gun is a small cannon that fires an EMP shell which deals light internal damage to enemy vehicles, and disables them for 5 seconds, giving the player who fired it a chance to get away, or a chance to deal more damage while the enemy is a sitting duck. It has a reload time of 30 seconds, for balancing the game out.

Type 80 Fire Mines

Classified type "Ambusher"
Damage 45
Ammo
Cost $38,000

The Type 80 Fire Mines are explosive mines that engulf vehicles in flames upon being run over. They can be spotted by the top of the mine sticking out of the ground. Vehicles that run over the mines will take moderate damage, and the vehicle will get caught on fire. The only way to extinguish the flames is by having a friendly vehicle use the Lazer Repair Tool to repair your vehicle, or using an attached Extinguisher.

Extinguisher

Type "Healer"
Reload time 8.3 seconds
Cost $21,700

The Extinguisher has the ability to extinguish flames on a flaming vehicle. It is for self use; you can only use it on yourself because it is mounted inside your vehicle. To extinguish friendly vehicles, you need to use the Lazer Repair Tool.

Wraith AGM

Classified type "RC Weapon"
Damage (shell) 90
Damage (machine gun) 12
Ammo
Clip 1 HE tank shell, 50 MG rounds
Reload time (shell) 3.3 seconds
Reload time (machine gun) 5.2 seconds
Cost $87,000

Arcade Games

This is a list of all arcade games made by the group Carnie Games. These are all 80's style games that require fast reflexes to play. Although they are arcade games, they are only available on the PC.

Pak Attak

This is the very first game made by Carnie Games. Ventroboy came up with the concept, tiles, and enemies, while Roar123321 managed the levels and sound effects. It is what people call "reverse Pac-Man" because the player is a blue ghost trying to save his ghost friends while avoiding multiple Pac-Men in a multitude of different mazes. There are 16 stages total.

The levels are mazes divided into 3 separate stages. For example, Maze 1-1 and Maze 1-2 are the same level, but with the ghosts and Pac-Men arranged differently. On Maze 1-3 however, the player is required to shoot a set number of Pac-Men. The mazes get harder as the player moves forward, and there are different types of Pac-Men added into the levels.

Cut Content

There have been several mazes and enemies that were removed from the game, or still linger in the game's files, but were never used. This organizes all of them together.

Mazes

Green Maze 2-3

This was the 3rd stage for the Green Maze, which was going to be the shooting level, but was removed due to it being too slow and difficult to beat. The wall collision didn't perfectly match the maze's outlines, so the Pac-Men and the player would get caught in certain places, and it was hard enough to maneuver around in the first 2 stages, so adding the challenge to shoot made it nearly impossible to finish in the time limit. There were to be around 40 Pac-Men to kill. This stage was in the beta however, and it's also likely that the testers gave negative feedback towards that perticular stage due to the aformentioned faults. This maze was swapped out for the infamous Orange Maze in the full version of the game.

Blue Grid Bonus Maze

A bonus stage that was to appear after the first maze was complete, but was removed from the game sometime after development began. As the name suggests, the maze was blue and was to appear as some sort of grid. The only file that remains is the tile file: "bluegrid_lrg bonus". It is unknown what kind of bonuses were given. It may have been like the other stages, where the player simply has to survive for a certain amount of time while shooting endless amounts of enemies. It was revealed later on that the stage was cut due to the odd size of the tile file, the wall collision boundaries couldn't align with the actual shapes of the grid.

Pink Maze

This maze was cut very early in development. It was later revealed that it was used for testing purposes only, and it wasn't planned to be included in the full game. The only file that showed that this maze exists is the tile file: "pink_maze".

Enemies

Devil Pac-Man

Roar123321 had drawn over the original Pac-Man spritesheet to make them look more vicious and fierce. The original idea was to have them as the main enemies in the game instead of the regular Pac-Men. Then they were supposed to be designated as boss enemies on certain stages. However, when the sprite sheet was imported into the game, the devil Pac-Man was the wrong size and was grainy due to accidently being saved as a .jpg file instead of the required .png file. This, and the fact that they were short on time, forced the developers to cut the enemy from the game entirely. It won't been added in an update, as future updates aren't going to be made (confirmed by Ventroboy). Only the spritesheet file has been found: "devil pac_man".

Red Pac-Man

This was already included in the game, but it's original purpose was to be a boss that spawned extra Pac-Men as it moved along the outside perimeter. Instead, it was added as a special enemy that appeared only on challenge levels with about 15-25 health. All it does is follow the player around while moving very slowly, and it gives around 800 points for killing him.

Orange Pac-Man

A unique enemy that was to appear on the cut Blue Grid Bonus Maze, but was removed mid-way through development. It was essentially an orange Pac-Man that was supposed to act as some sort of mini boss. It was to move very fast, and have 8 health. It could pass through walls to attack the player. Only the spritesheet and sound file were discovered: "orange_pac-man" and "orange_movement". The sound file suggests that it might have made some sort of eerie sound as it moved, such as a ghost moaning. It was most likely a placeholder for the White (often called Ghost) Pac-man, which has the same function, only it moves moderately fast, and only takes one shot to kill. Strangely, the movement sound effect wasn't used for the White Pac-Man.

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