The set for the original Win, Lose or Draw was modeled after Burt Reynolds' living room.[1]
Broadcast history
A pilot with Bert Convy as host was taped on November 2, 1986, at CBS Television City in Los Angeles, California, and featured Loni Anderson, Betty White, Burt Reynolds, and Tony Danza playing the game, with Rod Roddy announcing.[6] The pilot, produced by Reynolds and Convy, garnered the interest of both the NBC network and various local stations nationwide; thus, two separate editions of the program were sold and produced with production beginning in June 1987.
On September 7, 1987, Win, Lose or Draw was launched with Kline and Friends joining Burt & Bert Productions as a second production company.[7]Vicki Lawrence hosted the edition produced for NBC, which inherited the 11:30 a.m. Eastern timeslot that had been occupied by Scrabble for three years prior to its premiere. The syndicated edition, premiering that same day, was hosted by Bert Convy.[1]Bob Hilton announced for the daytime series, with Gene Wood performing those duties for the syndicated series, while Hilton occasionally filled in on the latter version, and Johnny Gilbert and Dean Goss did so on the daytime show.[1]
Lawrence, with the exception of a month in 1988 when Sally Struthers hosted in her place, hosted the daytime Win, Lose or Draw for its entire two-year run. The daytime version faced off against the second half of the hit CBS game show The Price Is Right and the ABC talk show Home (which expanded to an hour in January 1989). NBC canceled the daytime series in the summer of 1989, and its final episode aired on September 1 of that year. Meanwhile, Robb Weller began hosting the third season of the syndicated series later that month after Convy opted to host a new production for his company, 3rd Degree.[1] The final new episode aired on June 1, 1990; reruns of the series continued to air until the show was withdrawn from syndication on August 31, 1990.
Reruns of the syndicated version aired on the USA Network from January 1, 1991, to December 24, 1992,[1] and on Game Show Network from April 15, 2002, to March 14, 2004.
The idea is similar to the game Pictionary. Two teams, men versus women, each composed of two celebrities and one contestant (or a celebrity and two college students in the College Tournament in 1988), took turns guessing a phrase, title or thing, and one teammate was drawing on a large pad of paper with markers. Each team sat on a couch on a set designed after Burt Reynolds' actual living room at the time. The team member doing the drawing could not speak about the subject in his or her drawing and could not use letters, numbers, or symbols. If one of these illegal clues was used, any money won in that puzzle was split between the two teams. However, if a non-drawing team member mentioned a word that was part of the answer, their teammate at the sketch pad was then allowed to write it down.
In the first three rounds, each team had one minute to solve a puzzle, earning $200 ($250 in the pilot) for a correct guess. At the thirty-second mark, a doorbell sounded (or fanfare during the College Tournament in 1988), and the drawing player had the option of handing the marker off to one of his/her teammates, but the puzzle value would then be cut in half. If the team did not guess within the time limit, the opposing team was given one chance to confer and guess. If they gave the correct answer, they were awarded the money; if not, no money was awarded. By 1989, the first round was later changed to have the drawing contestant sketch a series of clues to a puzzle, one clue at a time. If the team guessed the puzzle from the identified clues, they scored $200.
Following round three, one player for each team was nominated to draw clues in a 90-second speed round. The topics for drawing were simpler for this round compared to those in previous rounds. Each correct guess was worth $100, and the team could only pass twice. The speed round started with the team that was ahead. The team with the most money at the end of the game won, and the contestant on the winning team received $1,000 in addition to the money they had already earned. If both teams were tied at the end of the speed round, each contestant earned $500. By the end of the daytime version's run, the speed round was decreased to 60 seconds and $50 a word.
Bonus Round
The daytime series underwent another significant change towards the end of its run, which was eliminating the $1,000 bonus and instead replacing it with a bonus round, which the series had not seen in either iteration to this point. This change coincided with one that added an additional civilian contestant to each team in place of a celebrity.
The bonus round was played similar to the speed round, except that players were allowed to pass multiple times. The first word was worth $50 and each correct answer that followed doubled the bank. Passing resulted in the bank resetting to zero and the contestant had to start building a new bank.
Originally, the bonus was played with as many words as possible within the time limit. Under this format a team was able to win $25,600 in one round, guessing ten words without a miss. Afterwards, the scoring format was adjusted, this time, if the winning team correctly identified seven words within the time limit of 90 seconds, regardless of how many passes were used, they won $5,000.
Audience game
If there was extra time at the end of the show, an audience member would be called on stage and given the opportunity to sketch a subject for either the men's or women's team to guess in 60 seconds, much like the main rounds, with $100 awarded if the chosen team was able to identify the subject.
1989–1990 changes
The third and last season of the syndicated Win, Lose or Draw saw a significant format overhaul itself, as the front game was altered, and both the shortened speed round and bonus round were added.
The object of the first two rounds was the same. However, the drawing team was not allowed to switch partners at any point. A guess could not be made until twenty-five of the sixty seconds had elapsed, and if the team guessed the puzzle before thirty seconds had elapsed the civilian contestant won $200. If not, the puzzle was played for $100. A successful steal by the opposing team was only worth $50.
If the game ended in a tie, a tie-breaker was played with the last team to play the speed round going first. The player at the board was given the choice of two words and began drawing, trying to convey the word as fast as he/she could. Once the word was guessed, the opposing team had to guess their word in a faster time. Doing so won the game; if not, the first team won the game.
At this point, the show began to use returning champions, who stayed on for ten days or until defeated, whichever came first.
Disney Channel versions
Teen Win, Lose or Draw
From April 29, 1989, to April 28, 1990, and again from September 10, 1990, to September 26, 1992, Disney Channel aired a version called Teen Win, Lose or Draw. This version was hosted by Marc Price.[8]Jay Wolpert produced the first season, which taped at the Disney-MGM Studios in Orlando, with Stone-Stanley Productions taking over for the rest of the run, at which time production also moved to Hollywood Center Studios in Los Angeles. Originally the show aired on Saturdays at 6:30 p.m. and Sunday mornings at 11:30 a.m.[9] Rotating as announcers during the first season were Brandy Brown, Chase Hampton and Tiffini Hale from The Mickey Mouse Club, with Mark L. Walberg taking over that duty for the final two seasons. Teams were made up of two teenage contestants (one each of two boys and two girls), and a teenage celebrity. Gameplay was largely identical to the original run,[2] with the following differences:
Round 1 – The Clue Round: A player from each team draw as many words within 60 seconds. Each of the words was a clue to a puzzle – a person, place, thing, event, etc. The team in control had the first chance to answer, if they were unable to give the correct answer, the opposing team could guess to win the points.
Round 2 – The Phrase Round: The team is given a category, with the phrase based in that category. As in the original, the clue-giver could hand off to a teammate after 30 seconds.
Round 3 – The Speed Round: Played identically to the adult version, with the trailing team going first (or the team that went first in round one playing first if the score was tied). A grand prize was given to the winning team, with the losing team getting a consolation gift.
If the score was tied following the Speed Round, each team would play another speed round with 20 seconds on the clock. The team that got more in the 20 seconds won. If the tie persisted after this overtime round, each team would try to guess one word as fast as possible (with a maximum of 60 seconds), and the team that was faster won.
In April 2013, the Disney Channel announced a new version of Win, Lose or Draw, to be hosted by Justin Willman, which premiered on January 17, 2014. As with Teen Win, Lose or Draw, the two teams on each program are made up of two young contestants plus a teenage celebrity (this time, from a Disney Channel or Disney XD program). New motion-control technology is featured.[10]
Home versions
Board game
Milton Bradley Company created its version in 1987. It could be played like the TV show, or a variation of the game with pawns and a game board. Party, Junior, and Travel Junior editions were produced, plus a Refill Pack for the game. All contestants who appeared on the show received a copy of the Party edition, as did select audience members.
Computer and video games
Hi Tech Expressions released two editions of the DOS version of the game in 1988, as well as a "Junior" version, followed by a version for the Nintendo Entertainment System in 1989. Both versions of this party game featured a scene set in a living room, with the game contestants (representing real-life players) seated on opposite couches, much like the television show. While the game system drew a picture on the screen, one of the players would have a limited amount (60 seconds for the main game, and 90 for the speed round) of time to type in the word or phrase represented by the image. If the player typed in the incorrect answer, a player on the opposing team would have an opportunity to type the correct answer (in single-player games, the game system would type a random incorrect answer). The team that typed the correct answer would win money for that round, and the team that earned the most money at the end of the game won.
A "plug-and-play" console version was released by Senario in 2005; unlike the earlier computer and console adaptations, this one allowed players to actually draw the subjects, using an electronic pen, for their teammates to guess.
Fast Draw, a 1968 game show with a similar concept to Win, Lose or Draw and Pictionary
References
^ abcdefgSchwartz, David; Ryan, Steve; Wostbrock, Fred (1999). The Encyclopedia of TV Game Shows (3rd ed.). Facts on File. pp. 261–262. ISBN0-8160-3846-5. {{cite encyclopedia}}: Missing or empty |title= (help)