Xenoblade Chronicles[b] is a series of action role-playing games developed by Monolith Soft and published by Nintendo. The series began with the original Xenoblade Chronicles game, published for the Wii in 2010 in Japan, and released in Europe and Oceania the following year. Nintendo originally had no plans for a North American release, but after a fan campaign named Operation Rainfall showed sufficient interest, the game was eventually released in the region in 2012. The original game became a critical and commercial success, spawning multiple sequels. The series has since sold more than 8.74 million copies worldwide. Xenoblade Chronicles has been well-received for its world design, music, stories, and themes. The series has been represented in other gaming franchises, including the Super Smash Bros. and Project X Zone series. It is loosely a part of the Xeno metaseries, for which it receives its namesake, co-created and directed by Tetsuya Takahashi.
Gameplay
The gameplay within the Xenoblade Chronicles series uses a real-timeaction-based battle system, where the player manually moves a character in real-time, and party members will "auto-attack" when enemies enter their attack radius.[1][2] Manually input attacks, called "Arts", may also be performed, but in a limited fashion. Battle Arts are only available after a "cool down" period that occurs after every use, while character specific "Talent Arts" only become available after enough auto-attacks are executed.[1] Both party members and enemies have a finite number of health points, and attacks deplete this value. Combat is won when all enemies lose their HP, but the game is lost if the player's character loses all their HP and has no means of being revived. Health may be restored by the player by using healing Arts in battle, or the player may let characters' HP regenerate automatically outside of battle. Winning battles earns the player experience points, which allows the characters to grow stronger by leveling up and learning new Arts. Arts for each character must be set by the player on their respective set up, called a "Battle Palette", outside of battles.[3]
Another defining aspect of the Xenoblade Chronicles games is exploration. In each game, players are encouraged to freely explore the open world environments.[4] Players can discover locations and landmarks, which in turn grants them experience points.[5][6][7] Once landmarks are discovered, players can use them as fast travel points.[8]
Audio
The Xenoblade Chronicles series has been praised and highly regarded for its sheer variety of video game music across all of the games' soundtracks.[9][10][11] The main composers are Yoko Shimomura,[12]Hiroyuki Sawano,[13] and most notably Yasunori Mitsuda.[14][15]
Other music composers who have been involved in the soundtracks include Manami Kiyota, ACE (a musical duo consisting of Tomori Kudo and Hiroyo "CHiCO" Yamanaka), Kenji Hiramatsu, and Mariam Abounnasr.[12][14][15]
Plot
Story
Although the stories are largely self-contained in each game in the Xenoblade Chronicles series,[4] the numbered Xenoblade Chronicles games are linked through the origins of their fictional universes.[16] Dismayed by the state of the Earth, the scientist Klaus desired to reboot the world and create a new universe.[17] His coworker Galea attempted to reason with him to prevent the world from collapsing.[18] Ultimately, she failed to change his mind as he initiated the experiment to harness the Conduit, an alien artifact that acted as an unlimited energy source and dimensional gateway.[19] This process resulted in the formation of the worlds of Xenoblade Chronicles and Xenoblade Chronicles 2.[20]
Some time after the events of Xenoblade Chronicles and Xenoblade Chronicles 2, the two worlds were on a collision course known as the Intersection.[21] Fearing the total oblivion of their respective universes, the people of both worlds communicated and each began the construction of one half of Origin, a structure containing the memories and souls of both worlds, designed to rebirth the collective people and safely reboot the worlds. Origin's A.I. was corrupted by the fearful desires for security and stability of the digitized souls it contained, however, which led to the events of Xenoblade Chronicles 3.[22]
In the series's fictional chronology, Xenoblade Chronicles is the first game to take place. Its epilogue, Xenoblade Chronicles: Future Connected is set one year after the events of the main game.[23]Xenoblade Chronicles 2 takes place in a parallel universe, occurring simultaneously to the events of Xenoblade Chronicles.[24] Its prequel, Xenoblade Chronicles 2: Torna – The Golden Country is set 500 years before the events of the game.[25]Xenoblade Chronicles 3 takes place an unspecified amount of time after the previous games, and depicts the future of the worlds of Xenoblade Chronicles and Xenoblade Chronicles 2.[26] Its downloadable story, Future Redeemed, is a prequel that serves to bridge the stories of Xenoblade Chronicles 3 and the previous games, set centuries before Xenoblade Chronicles 3. According to Tetsuya Takahashi, Xenoblade Chronicles 3 is the conclusion of the story that began with Klaus’s experiment but not the end of the series.[27]
Setting
While the Xenoblade games do not share any setting directly, its universes are directly linked, except for Xenoblade Chronicles X, which is regarded as a spiritual successor.[28][29] Two colossal titans known as the Bionis and the Mechonis serve as the setting for Xenoblade Chronicles; with the Future Connected epilogue taking place in a smaller area, the Bionis's shoulder.[23]Xenoblade Chronicles X takes place on an alien planet known as Mira. Xenoblade Chronicles 2 and its prequel Torna – The Golden Country take place in the world of Alrest, which contains several titans that house many different nations. Xenoblade Chronicles 3 takes place in the world of Aionios, a large continent made up of areas from Bionis and Alrest.
Characters
To make each individual title in the series accessible for newcomers, a new cast of characters is introduced each time.[4] Contrary to the developers' claim of making the games standalone experiences, a few characters have returned as part of the overarching narrative. Shulk and Rex, the main protagonists of Xenoblade Chronicles and Xenoblade Chronicles 2 respectively, reappear for the Xenoblade Chronicles 3DLC campaign, Future Redeemed.[30] Similarly, Melia Antiqua and Nia return as the Queens of Keves and Agnus in Xenoblade Chronicles 3.[31]
There are a few recurring character themes, with no narrative ties to previous games in the series. Much like Cid in the Final Fantasy series, Vandham is a recurring character name who has been in every Xenoblade Chronicles game, even tracing back to its roots in earlier Xeno games.[32] Jack Vandham, Vandham, and Guernica Vandham appeared in Xenoblade Chronicles X, Xenoblade Chronicles 2, and Xenoblade Chronicles 3 respectively.[32] Vandham also has a version in Xenoblade Chronicles that was renamed to Colonel Vangarre in the English localization.[32]
The Nopon are a recurring type of creature found in every entry in the series. They are a race of small winged hamster-like creatures, most of whom are known for their greedy and innocent behavior.[33] Each game typically has a Nopon character who is either a playable party member or a travel companion.[34] Another recurring character theme is a creature resembling a gorilla, typically named Territorial Rotbart at or around level 81.[35] Territorial Rotbart or any other variation of a level 81 Unique Monster, is typically found in an early starting zone who terrorizes players once encountered.[35]
The staff at Monolith Soft was left in a state of low morale after the commercial failure of the Xenosaga series, which ultimately led to its premature end.[36] In July 2006, Tetsuya Takahashi was struck by the idea of people living on top of enormous titans, so he wrote the concept down and turned it into a 3D model.[37] The project was initially called Monado: Beginning of the World, but was changed to Xenoblade in Japan to honor Takahashi's previous work on the Xeno series and for his hard work on the game.[38] Nintendo of Europe announced that they were publishing the game, adding Chronicles to Xenoblade.[39] Due to no plans to release the title in North America, the fans launched a fan-campaign known as Operation Rainfall to convince Nintendo to bring Xenoblade Chronicles to North America along with The Last Story and Pandora's Tower.[40] After months of silence, Nintendo of America confirmed that the title was headed for North America in April 2012.[41]
Monolith Soft began development of Xenoblade Chronicles, an action role-playing game for the Nintendo Wii that was released in Japan on June 10, 2010.[42][43] The game was later localized by Nintendo of Europe and was released in Europe and Australia on August 19, 2011, and September 1, 2011, respectively.[44][45] It was then brought over to North America as a GameStop exclusive on April 6, 2012.[46][47]Shulk and his friends embark on a quest to get revenge against the Mechon for the assault on their home. As they journey along the backs of the titans, they unravel the secrets of a powerful weapon known as the Monado.[48] It was later ported to the New Nintendo 3DS by Monster Games as Xenoblade Chronicles 3D in 2015, and was remastered as Xenoblade Chronicles: Definitive Edition on the Nintendo Switch in 2020.[49]
Following the completion of Xenoblade Chronicles, Takahashi's team began development of a new game for Nintendo's then in-development Wii U system.[50] Originally announced under the working title X in 2013, the game was renamed to Xenoblade Chronicles X and released in 2015.[51][52] Set in a separate universe from the rest of the Xenoblade Chronicles series, an interstellar war forces humanity to flee a destroyed Earth. After crashing on the uncharted planet Mira, Elma and her team race against time to retrieve the Lifehold, a structure that contains thousands of lives.[53][54] It was released on the Wii U in 2015.
Development on a new Xenoblade Chronicles game began in 2014, during the latter half of development of Xenoblade Chronicles X.[55] The game was released in 2017 for the Nintendo Switch. Taking place in a world of dying titans, Rex meets the living weapon Pyra and promises to bring her to the fabled paradise Elysium.[56]
Xenoblade Chronicles 2: Torna – The Golden Country is set 500 years before the events of Xenoblade Chronicles 2. In the game's story Lora and Jin fight against Malos and his army before the inevitable fall of their kingdom, Torna.[57] It was released in 2018 on the Nintendo Switch as both a standalone game and as an expansion for Xenoblade Chronicles 2.
2019–present: Xenoblade Chronicles: Definitive Edition and Xenoblade Chronicles 3
Xenoblade Chronicles: Future Connected is set one year after the events of the main story in the original Xenoblade Chronicles. Taking place on the Bionis' Shoulder, an area not explored in the original game, Future Connected follows Melia, Shulk, and Riki's daughter Nene and adopted son Kino as they seek to reclaim the city of Alcamoth. It was released in 2020 on the Nintendo Switch as part of the remaster Xenoblade Chronicles: Definitive Edition.
Xenoblade Chronicles 3 takes place in the world of Aionios, with two warring nations: Keves and Agnus. It features a narrative depicting the respective futures for the worlds of Xenoblade Chronicles and Xenoblade Chronicles 2. Main protagonists Noah from Keves and Mio from Agnus must put aside their differences in order to face a larger threat. It was released in 2022 on the Nintendo Switch.[26][58]
Xenoblade Chronicles 3: Future Redeemed is a major story expansion for Xenoblade Chronicles 3 released in 2023. Its story takes place centuries before Xenoblade Chronicles 3 and serves to bridge the stories of 3 and the previous games in the series. Monolith Soft has teased that Future Redeemed could be as large as Xenoblade Chronicles 2: Torna – The Golden Country.[59]
Future
In regards to the future of the franchise, series director and producer Genki Yokota ensured that the series will go on and that they would like to keep it going for as long as possible.[60]Xenoblade Chronicles 3 is the conclusion to the story arc of Xenoblade Chronicles and Xenoblade Chronicles 2. Nonetheless, Tetsuya Takahashi indicated that it is not the end of the series. He suggested that those who play the game and Future Redeemed can imagine what lies ahead for the series.[61] Series director Koh Kojima expressed an interest in making Xenoblade Chronicles X2.[62]
Reception
Sales and aggregate review scores As of December 31, 2022.
Xenoblade Chronicles sold nearly 200,000 units in Japan by the end of 2013.[74] In a later interview, the game sold better in the west than it did in Japan.[75] As of December 2015, Xenoblade Chronicles X sold roughly 377,000 units between Japan, France, and the United States.[76][77][78]Xenoblade Chronicles 2 sold 1.42 million copies as of June 2018, which became the best-selling title ever developed by Monolith Soft.[79][80] Its sales performance exceeded the company's expectations in western territories. Xenoblade Chronicles 2: Torna – The Golden Country was also noted for surpassing their sales expectations in Japan as well.[81] As of December 2022, Xenoblade Chronicles 3 has sold 1.86 million units[82]
Legacy
In other games
The Xenoblade Chronicles series has been represented in different mediums. Shulk appears as a playable fighter in Super Smash Bros. for Nintendo 3DS and Wii U and Super Smash Bros. Ultimate.[83][84]Pyra and Mythra also appear as a dual character as downloadable content for Super Smash Bros. Ultimate.[85] In addition to Shulk, Dunban from the original Xenoblade Chronicles as well as Rex and Nia from Xenoblade Chronicles 2 appear as Mii Fighter costumes in Ultimate.[86][87] A Shulk amiibo figure was released in February 2015, which functions as an NPC opponent in Super Smash Bros. and unlocks costumes based on Shulk in Yoshi's Woolly World and Super Mario Maker.[88][89][90] Fiora from the original Xenoblade Chronicles appears as a playable character in Project X Zone 2.[91]The Legend of Zelda: Breath of the Wild features the outfit worn by Rex in Xenoblade Chronicles 2.[92] Amiibo figures of Pyra and Mythra were released on July 21, 2023, and function similarly to Shulk's amiibo in Super Smash Bros. Ultimate as an NPC opponent.[93] Amiibo figures of Noah and Mio from Xenoblade Chronicles 3 were released on 19 January 2024.[94]
^Monolith Soft (December 1, 2017). Xenoblade Chronicles 2 (Nintendo Switch). Nintendo. Klaus: Trinity Processor synch rate at 96%... That should be good enough. Let's begin the experiment! / Galea: Professor, no! The results have not been confirmed! It's too dangerous! / Klaus: Ridiculous. It's perfectly safe. We are about to bear witness to the birth of a universe. Once, only a god could perform such a miracle. But today, mankind moves one step closer to the divine!
^Monolith Soft (December 1, 2017). Xenoblade Chronicles 2 (Nintendo Switch). Nintendo. Galea: Are you serious? Do you even fully understand that thing? / Klaus: What's the alternative? Do you want to just surrender this place to them? The Conduit is a gift from some divine entity. It is a gateway... A gateway that will take us to an entirely new world. / Galea: You're delusional... "Divine entity"? The Conduit is nothing more than a meta-universe manifold! / Klaus: Galea... We humans are fools. We've ravaged the planet... We are on the verge of burning even the skies above. But the Conduit...could transform us into something so much more! Galea, this is the birth of a brand-new universe! / Galea: Stop! Klaus!
^Monolith Soft (December 1, 2017). Xenoblade Chronicles 2 (Nintendo Switch). Nintendo. Architect: And one day, I found it. The Conduit. Why it chose to appear before us, I do not know. However, its existence presented a new possibility... / Rex: Possibility? / Architect: Our world was not the only one. Endless universes coexist, side by side, yet all completely unaware of one another. The Conduit was our link to these foreign worlds... And I opened that forbidden gateway...praying that it would change the world... You have seen the plain called Morytha, have you not? That is what remains of my world. When I opened the Conduit, many people and many things...disappeared, into distant dimensions.
^Monolith Soft (July 29, 2022). Xenoblade Chronicles 3 (Nintendo Switch). Nintendo. Melia: 300 days remain to the Intersection. It seems we might make it. / Nia: Yes. It took every bit of our combined intellects... But we built it. / Melia: To prepare for the time our two worlds collide... / Nia: All that we are is contained within. Memories, and our souls... / Melia: We will all be gone, and then reborn. Will it be a new beginning, or our demise...? No one can tell us that. / Nia: Time will run its due course, and show us the true meaning...of our deed.
^Monolith Soft (July 29, 2022). Xenoblade Chronicles 3 (Nintendo Switch). Nintendo. Nia: In the distant past, what was once a single world was cleft in twain. Plus and minus... On the surface, they were identical. These two worlds, of opposing nature, knew nothing of each other as they wended their way towards their own respective futures. Nevertheless, the worlds yearned for each other. Against the solitude of existence, they strove to reunite...though it would spell certain destruction. Should the two worlds intersect, they would cancel each other out and cease to be, leaving only light. Light... A shining beacon in the darkness. The last common language left to us. Though we inhabited separate worlds, the medium of light allowed us to communicate for the very first time, and so we sought for a way to prevent total oblivion... We pooled our knowledge, and through time gave birth to a single point of hope... Origin. An ark, containing all the worlds' data, recorded in words of light, carrying hope into the future... Origin was a system we constructed to reboot the worlds' states. And then...the time was upon us. The reboot process failed to initiate.