Source
| Udvikler(e) | Valve Corporation |
|---|---|
| Stabil version | Build 5595 (2014) |
| Skrevet i | C++ |
| Platform | Windows Mac OS X Linux PlayStation 3 Xbox Xbox 360 PlayStation 4 Xbox One |
| Licens | Ophavsret |
| Hjemmeside | ValveSoftware.com |
Source er en 3D-spilmotor udviklet af Valve Corporation. Motoren fik sin debut i 2004 med udgivelsen af Counter-Strike: Source, kort efterfulgt af Half-Life 2 og har været i aktiv udvikling lige siden.
Source blev skabt til first-person shooters, men er også blevet brugt til rollespil, side-scroller-, puslespil, MMORPG-, shoot 'em up og real-time strategy-spil.
Nævneværdige teknologier
- Direct3D-rendering på Microsoft Windows PC'er, Xbox og Xbox 360.
- OpenGL-rendering på Mac OS X og PlayStation 3.
- High dynamic range rendering (HDR) - introduceret i Half-Life 2: Lost Coast.
- Lag-kompenserende, client server netværksmodel.[1]
- Netværk og Bredbånd-effektiv fysikmotor.[2] Source benytter en stærkt modificeret udgave af Havok-fysikmotoren.[3]
- Skalerbar multiprocessorunderstøttelse.[4]
- Ansigtsanimationssystem: Et stort antal af menneskelige og ikke-menneskelige ansigtsudtryk. Systemet har haft to opdateringer siden udgivelsen af Half-Life 2.
- Dynamiske 3D-skader.
Kilder og referencer
Valves website omkring Source-motoren
Referencer
- ^ "Source Multiplayer Networking". Valve Developer Community. 2005-06-30. Hentet 2008-07-20.
- ^ "VPhysics". Valve Developer Community. 2006-10-15. Arkiveret fra originalen 1. juni 2006. Hentet 2008-07-20.
- ^ "Source: Belly of the Beast". hlfallout.net. 2004-06-21. Arkiveret fra originalen 16. december 2004. Hentet 2008-12-06.
Since they licensed and integrated it into Source, Valve have been tweaking and adding to Havok to the point it's virtually a new animal. Almost every aspect of the Source engine follows on from the physics — including the sound, graphics, AI and animation. When asked whether or not they would be upgrading to Havok 2, Valve seemed to suggest they probably wouldn't, in part because H2 wouldn't be much of a step forward from what they currently have.
- ^ "Multi-Core in the Source Engine Core". Bit-tech. 2006-11-02. Hentet 2006-11-02.
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