Dungeons & Dragons 3rd Edition (see editions of Dungeons & Dragons) was released in 2000. The first book containing monsters, one of the essential elements of the game,[1] to be published was the Monster Manual, released along with the other two "core" rulebooks. Wizards of the Coast officially discontinued the 3rd Edition line upon the release of a revision, known as version 3.5, in 2003, with the Monster Manual reprinted for the revised edition. In this edition, killing monsters as to gain experience points was complemented by other achievements like negotiating, sneaking by or investigation. Additionally, the concept of challenge rating of monsters was introduced, a number to gauge their danger compared to the player characters' level.[1][2] Further new elements were the grouping of creatures into defined types, and templates, which were not monsters in themselves but a set of changes that could be applied to a creature or character, like celestial versions of animals or vampires. Reviewer stylo considered this an "interesting new approach".[3] The depictions of monsters were considered much improved as compared to earlier editions, with the exception of the Planescape setting.[2]
Psionic fish-like amphibian found in underwater lakes and rivers capable of enslaving other creatures.
Achaierai
Fiend Folio (1981)
Large, flightless bird. Evil and intelligent, it originates from the plane of Acheron. CJ Miozzi included the achaierai on The Escapist's list of "The Dumbest Dungeons & Dragons Monsters Ever (And How To Use Them)".[4]
Allip
Undead spirit of someone driven to madness and suicide. Looks as it did in life, but with features distorted by madness.
Reptilian monster that petrifies opponents with a gaze. Based on the creature from medieval bestiaries.[5] In the original Monster Manual it is described as a reptilian monster whose gaze can turn creatures to stone.[6]
Floating orb with a single eye in its center, a large mouth and ten smaller eyes on stalks capable of several magical effects. A large orb dominated by a central eye and a large toothy maw, with 10 smaller eyes on stalks sprouting from the top of the orb; the large eye negates all magic and the smaller eyes cause a variety of magical effects. A "creature that looks at you and is destroying you by the power of its magical eyes".[7] A terrible beast, but depicted as "a cuddly rosy ball with too many eyes".[8] Designed to counter magic-using characters while being a formidable opponent for a whole party due to its versatility.[5] Considered one of "the game's signature monsters" by Philip J. Clements.[9]: 133 A "classic",[10] "iconic", as well as "one of the most feared and fearsome monsters of the game", present through all editions.[11]: 5, 40–41, 65
Belker
Planescape Monstrous Compendium III (1998)
Evil air elemental that resemble a demon in the form of smoke.
20-foot-long (6.1 m) quadrupedal predator known as a "landshark" covered in bluish plates and scales. Also called land shark, inspired by a plastic toy from Hong Kong.[5] In his 2019 book The Monsters Know What They're Doing, author Keith Ammann called bulettes "brutes tailor-made to give your players jump scares" and found its preferences and aversions for the meat of different humanoid races "ludicrous".[13]: 157–158
Any one of a number of creatures from a plane of good. Lantern archon, hound archon, avoral (guardinal), ghaele (eladrin), trumpet archon, astral deva, planetar and solar listed. Celestials from the Outer Planes, "charming creatures protecting the universe against evil".[14] The solar is a very powerful winged angelic humanoids, and Backstab reviewer Michaël Croitoriu thought them truly interesting for powergamers when made available as player characters.[1]
Reclusive creature from woodland with the body and legs of a horse attached to the torso and upper body of a humanoid. Based on the creature from Greek mythology.[5][15][16]
Monster with the hindquarters of a goat, forequarters of a lion, wings of a dragon and heads of all three. The chimera is based on the chimera of Greek mythology as found in the Iliad by Homer,[17][18] "stronger than a centaur but weaker than a sphinx".[16] Present in the game since the earliest edition.[11]: 45
Intelligent creature of chaotic neutral alignment resembling a black cloak. An original creation for the game's artificial underground environment, this monster was designed as a trap for unwary player characters; it looks like a living cloak with teeth.[5]
Lawful good, highly intelligent creature resembling a winged snake. Worshipped in regions it inhabits. Based on the creature from Mesoamerican religion.[19]
Cave dwelling creature that resembles a stalagmite when at rest. Able to create magical darkness, it defeats enemies by engulfing and constricting them.
Delver
Aberration that lives deep underground and feeds on rock.
Any one of many types of chaotic evil outsiders from the plane of the Abyss. Includes the sub-type of tanar'ri demons. Tanar'ri were renamed from demons in response to moral panic,[20]: 83–84 [21] many were based on figures from Christian demonology.[22] Considered among the "standard repertoire of "Monsters"" by Fabian Perlini-Pfister.[15] In a review of Planescape Monstrous Compendium Appendix II for Arcane magazine, the reviewer cites the culture of the tanar'ri as helping "give the Planes a solid base of peoples".[23]
Don Turnbull considered the devils the most prominent among the new monsters introduced in the Monster Manual: "they are all pretty strong and compare not unfavourably in this respect with the Demons we already know".[24] Renamed from devils in response to moral panic.[20]: 83–84 [21] Many were based on figures from Christian demonology.[22]
Very large undead creature found on the Astral and Ethereal planes. Appears to be a large skeleton with strands of flesh and a tiny figure trapped in the ribcage. A giant skeleton that is holding a small figure prisoner in their ribcage, this creature is highlighted by reviewer Kaneda for characters to steer away from.[25]
Any of several real-world dinosaurs. Listed are deinonychus, elasmosaurus, megaraptor, triceratops and tyrannosaurus. Considered among the "standard repertoire of "Monsters"",[15] and among the 12 most underrated monsters, "a creature as large and fearsome as a dragon but without all the hype".[26]
Savage yet stealthy predator resembling a puma with six legs and tentacles growing from its shoulders. A magical creature resembling a puma with a tentacle growing from each shoulder, it hates all forms of life, and always appears 3 feet from its actual position. Based on the alien Coeurl from the short story Black Destroyer by A. E. van Vogt.[5][11]: 71 David M. Ewalt, in his book Of Dice and Men, discussed several monsters appearing in the original Monster Manual, describing displacer beasts as looking like "pumas with thorn-covered tentacles growing out of their shoulders".[27] Rob Bricken from io9 named the displacer beast as the 2nd most memorable D&D monster.[28]
Any of five chromatic (evil) or five metallic (good) intelligent winged lizards that grow to be very large and powerful. Powerful and intelligent, usually winged reptiles with magical abilities and breath weapon.[29] The different subraces, distinguished by their colouring, vary in power.[30] The dragon has been referred to as the "iconic creature for D&D adventurers to conquer".[31]: 34 [32] The third edition presentation aimed to give the dragons a believable anatomy while still linking to the original artwork of Dave Sutherland, and give the different races distinct wings and facial features. This incarnation was then considered the ""definitive" representation of these monsters" for the game.[11]: 315
A type of steam-breathing dragon with the shell of a giant turtle. Lives primarily in the open seas. Present in the game since its inception.[11]: 26
Dragonne
A relatively small, leonine-like dragon type. Its breath weapon (contrary to traditional dragons) is its loud roar. Present "in every edition of the game", James Wyatt stated it was "probably the oldest manifestation in the game of the idea of a half-dragon". Renamed to liondrake in 5th edition.[33]
A human-like female tree spirit. Based on the dryad from classical sources.[5] The dryad appears as a player character class in Tall Tales of the Wee Folk in the "DM's booklet" (1989).[34]: 146
Based on Tolkien's version of the dwarf.[35][9]: 78 Often depicted as "short, stout, and fond of ale", "bearded masters of metalworking" and "predisposed towards a "good" moral alignment", "tend to embody an extreme vision of masculinity".[9]: 58, 67, 78, 165
Based on Tolkien's version of the elf,[35] "quick but fragile", with senses surpassing a human's, often depicted as "effeminate" and "predisposed towards a "good" moral alignment".[9]: 14, 26, 68 Half-elves are "loosely based off of Elrond Half-elven".[37]
Described are the shrieker and violet fungus. Author Ben Woodard called D&D's fungi horrific in their variety, not only due to their poisonous nature but their creepy ability to move.[38] Scott Baird from Screen Rant ranked the man-sized shrieker among the weakest monsters in the game, at "the bottom of the mushroom monster food chain": They "can be used as cheap alarm systems for Underdark societies, but they possess no combat abilities of their own. The only thing a shrieker can do is shriek".[39]
Based on notions from Middle Eastern culture,[40] genies in the game are powerful elemental spirits from the Inner Planes, each of the four classical elements having its own subspecies of genie: djinn for air, dao for earth, efreet for fire. The djinn and efreet have namesakes from Arabic folklore also associated with air and fire, respectively. The dao were newly invented for the game altogether to fill the gap for the remaining element.[13]: 485–493 A depiction of an "evil [...] efreet" already appeared in the original Dungeons & Dragons (1974) edition, another "enormous, devilish red" one was the main feature of the cover of the 1st edition Dungeon Master's Guide. Within the game's cosmology they were based on the Plane of Fire, centered around the "fabled City of Brass".[11]: 20–21, 85, 87, 244–245
Overlarge powerful humanoids with a self-involved social focus,[13]: 8 usually presented as the "bad guys".[1] Based on mythological figures and Tolkien, their stone-throwing ability indicates their creative roots in wargaming.[17][5]
A creature with many eyes and mouths. Witwer et al. found Erol Otus' early depiction "perversely beautiful", the artist's surrealist style very suited for this bizarre monster.[11]: 94–97
An eight-foot tall gorilla with four arms and white fur
Gnoll
Richard W. Forest assumed them to be inspired from but not resembling the gnoles conceived by Lord Dunsany,[5] while Gary Gygax himself stated that although Dunsany's "gnole" is close", he came up with the name as "a cross between a gnome and a troll", and the description was his original creation. He wanted to create a humanoid opponent in the game to fit in between the hobgoblin and bugbear in power.[42] Gnolls were considered one of the "five main "humanoid" races" in AD&D by Paul Karczag and Lawrence Schick.[34]: 92
Player character race "often stereotyped as buffoons, illusionists, mad inventors, and many characters play them as intentionally "wacky" or anachronistic"; often conforms to the trickster archetype. "predisposed towards a "good" moral alignment".[9]: 23, 31, 67
Based primarily on the goblins portrayed in J.R.R. Tolkien's Middle-Earth.[43] Considered one of the "five main "humanoid" races" in AD&D by Paul Karczag and Lawrence Schick.[34]: 92 Presented as "evil" and "predisposed towards a society of brutal regimes where the strongest rule" in the game.[9]: 48, 66, 134 Suitable opponent for characters of lowest level.[44]
Divided into several types: flesh, clay, stone, and iron golem. The clay golem is based on the golem of Medieval Jewish folklore, though changed from "a cherished defender to an unthinking hulk"[45][17] while the flesh golem is related to Frankenstein's monster as Universal's 1931 film, seen in e.g. being empowered by electricity.[5] All golems are inspired by Gothic fiction more generally; a typical denizen of the Ravenloft setting,[19] and "classic" monster of the game.[10] The influence of Dungeons & Dragons has led to the inclusion of golems in other tabletop role-playing as well as in video games.[46]
"iron plated bull", based on early modern bestiaries, with only the name being derived from the Classical counterpart.[16][17]
Gray render
The gray render appeared in the third edition Monster Manual (2000),[47] and in the 3.5 revised Monster Manual (2003).[48] The gray render appeared in the fourth edition Monster Manual 2 (2009).[49]
A gray render is a big, bulky, bulbous creature which stands 9 feet tall, despite a hunched posture, and 4 feet wide and long. It has a short tail, and a bullet-shaped head with six small, yellow eyes.
Divided into several types: sea hag, annis, and green hag. Immortal wicked and ugly powerful females with magical abilities for deception. Based on the pervasive figure from folklore, with "different interpretations of the monster around the world" being worked into different variants in the game, allowing each "a little more personality".[50] In the view of Stag and Trammel, hags in D&D represent misogynistic and ageist tendencies in their authors.[51][52]SyFy Wire in 2018 called it one of "The 9 Scariest, Most Unforgettable Monsters From Dungeons & Dragons", saying that "There are endless horrific possibilities when it comes to hags."[53]
Originally based on the creature from Persian mythology[19] the adapted hippogriff "was among the earliest fantasy beasts introduced into the Dungeons & Dragons universe":[56] An artistic representation drawing inspiration from real eagles and horses was used for the cover of the third booklet of the original Dungeons & Dragons (1974) edition and became one of "the game's earliest ambassadors" through use of that cover in advertisements.[11]: 20–21, 27, 39 Gary Gygax used a story in which he received a letter asking how many eggs a Hippogriff could lay as an example of the encyclopedic knowledge which fans expected him to have over every detail of gameplay.[57]
May possess anything between five and twelve heads. Based on the creature from classical sources,[5][18] with Heracles' famed method of slaying it adapted into a vulnerability against fire, but not with the less well-known poisonous bite, showing how the game mostly focusses on the well-known traits of mythological creatures.[16] Present in the game since its inception.[11]: 26
"[S]hort subterranean lizard-men",[27]: 66 considered one of the "five main "humanoid" races" in AD&D by Paul Karczag and Lawrence Schick,[34]: 92 and ranked among the weakest monsters in the game by Scott Baird from Screen Rant.[39]
Lizardfolk are primitive reptilian humanoids typically standing from six to seven feet tall. A player character race in some settings.[58][59] Reviewer Chris Gigoux described them by saying "Lizard Men aren't bad, [...] they're just a simple folks, struggling to survive."[60] In 2020, Comic Book Resources counted the lizardfolk as # 1 on the list of "10 Powerful Monster Species That You Should Play As", stating that "Along with the ability to manufacture their own weapons from the natural environment around them, they provide an excellent role-playing experience and have some pretty awesome tricks up their sleeve."[61] An image of a lizard man by Greg Bell functioned as the logo in the early phase of TSR Hobbies,[11]: 42–43, 47, 81 while "the bloodied bodies of lizard men" overcome by a group of adventurers featured on the cover of the 1st edition Player's Handbook, considered "arguably the most iconic piece of art in all of RPGdom" by Reactor magazine commentator Saladin Ahmed.[62]
Based on the creature from classical sources[5][15] but translated into species of monsters[12][18] originated from "humans seeking eternal youth".[16] Reviewer Allan Rausch found their portrayal as "a woman with snakes for hair" up to 2nd edition less compelling than their less human-like depiction in 3rd edition.[64] Part of the game from its very beginning, a medusa was already depicted in the playtest material from 1973 for the original edition.[11]: 21
Described are the air mephit, dust mephit, earth mephit, fire mephit, ice mephit, magma mephit, ooze mephit, salt mephit, steam mephit, and water mephit. First published in White Dwarf #13 (June/July 1979) under the names of fire imp, molten imp, smoke imp and steam imp, respectively (not including ice and mist mephits), originally submitted by M. Stollery.[65] These "imps" were voted among the top ten monsters from the magazine's "Fiend Factory" column in 1980.[66]
An original creation for the game's artificial underground environment, this "iconic monster" looks like a treasure chest and is designed as a trap for unwary player characters.[5]
"Squid-headed humanoids", considered one of "the game's signature monsters" by Philip J. Clements.[9]: 133 Reviewer Julien Blondel described them as vile brain-eating creatures full of psionic energy. He found them delightful creatures for a sadistic Dungeon Master to use, and a useful bridge between classic game worlds and the planes, as illithids abound in both.[67]
Based on the creature from Greek mythology,[5][15][16][68] but translated from a singular creature into a species.[18] In 2021, Comic Book Resources counted the minotaur as one of the "7 Underused Monster Races in Dungeons & Dragons", stating that "far from just brutal monsters. Many are lawful by nature, which means, surprisingly, Minotaurs make for some good Paladins. They also, obviously, make for some good Barbarians, Monks and Fighters. There's a lot of potential with Minotaurs. People hate and fear them, but you might be able to play that to your advantage...or fight against the stereotypes."[69] The minotaur was among the monsters featured as trading cards on the back of Amurol Products candy figure boxes.[11]: 161, 163
Powerful undead usually from desert areas, wrapped in bandages. Based on the creature from Gothic fiction and appearances in more contemporary entertainment, a typical denizen of the Ravenloft setting.[19][50] In his review of the Monster Manual in the British magazine White Dwarf #8 (August/September 1978), Don Turnbull noted that the mummy was revised from its previous statistics, and could now cause paralysis on sight (as a result of fear).[24]
Described are the water naga, spirit naga, dark naga, and guardian naga. Snake-like magical creatures with humanoid head. Based on the nāga from Indian mythology.[15]
Powerful hag from Hades, propagating evil by creating larvae.[51]Don Turnbull referred to the night hag as "splendid" and notes that the illustration of the night hag is the best drawing in the book.[24] It has been described as comparable to the Alp of folklore, although "considered a more Judeo-Christian demonic influence".[54]: 33
Based on the nymph from Greek mythology,[5][15] also an instance of the sexist tropes the game draws on which presented female sexuality as inherently dangerous.[9]: 94 Appeared in the movie Futurama: Bender's Game.[70]
Described are the ogre and ogre mage. Large, powerful humanoid creatures, with slightly below average intelligence.[13]: 249, 257 [71] Typical bad guys in the game,[1] who can be used to teach "players about fighting big, powerful, stupid monsters, which is an iconic D&D experience".[72]: 356
Described are the gray ooze, gelatinous cube, ochre jelly, and black pudding. "D&D's large variety of monstrous oozes and slimes took their original inspiration from Irvin S. Yeathworth Jr's The Blob" movie. In the artificial dungeon environment of the game, they function as a "clean up crew". The gelatinous cube, "a living mound of gelatinous jelly",[27]: 138 was considered especially suited for that role, as it fi exactly in the standard grid for tactical combat. Considered an "iconic monster".[5]
Directly adapted from the orc in J.R.R. Tolkien's works.[5] Considered one of the "five main "humanoid" races" in AD&D by Paul Karczag and Lawrence Schick.[34]: 92 Presented as "evil" and "savage raiders" in the game.[9]: 48, 95
Newly created for the game early on inspired by a Hong Kong–made plastic toy,[74][11]: 66 the owlbear was well-received as a useful and memorable monster.[28][75][76]
Taken from greek mythology, an example of the diverse cultures amalgamated into D&D.[16][77] Part of the game from its very beginning, a pegasus was already depicted in the playtest material from 1973 for the original edition.[11]: 21
Described are the aasimar and tiefling. Descendants of a union between a human and a demon or devil; popular as player characters, as they allow for "identity tourism" of a racial outsider.[9]: 35 Johnny L. Wilson called tieflings "the paranoid, loner obverse" of halflings, who "believe that life is out to get them". In the game they are "suited to be great thieves" and "point persons" due to favourable saving throw bonuses.[78] Aasimar are Humanoids "descended from ethereal beings"[79] from the Outer Planes, "charming creatures protecting the universe against evil".[14]A.V. Club reviewer Nick Wanserski found them an interesting player character race "for the chance to be unequivocally good in a way that's difficult to embody in real life".[79]
"a miniature dragon that also has a tail stinger"[29] Reviewer Philippe Tessier found it "very nice" and interesting when made available as a familiar.[10]
The "dread purple worm" attacks with both ends,[63]: 268 maw and stinger. This "iconic monster" and original creation of Dungeons & Dragons is present all editions of the game.[11]: 26, 28–29
A dangerous inhabitant of the Underdark[80] with "murderous behavior".[81] One of the original creations for the game, Witwer et al. rated them among the "iconic D&D monsters".[11]: 39, 45
An original invention for the game and its artificial underground world, the appearance of the rust monster was inspired by a plastic toy from Hong Kong.[82] It was ranked among the most memorable as well as obnoxious creatures in the game, terrifying to certain characters and their players not due to their ability to fight but to destroy their items.[5][28][83][11][27] Chris Sims of the on-line magazine Comics Alliance referred to the rust monster as "the most feared D&D monster".[84]
In his review of the Monster Manual in the British magazine White Dwarf #8 (August/September 1978), Don Turnbull noted his disappointment that the shadow is of the undead class and thus subject to a cleric's turn undead ability. Turnbull commented, "I used to enjoy seeing clerics vainly trying to turn what wouldn't turn, when Shadows were first met".[24] Rob Bricken of io9 identified the shadow as one of "The 12 Most Obnoxious Dungeons & Dragons Monsters".[83]
Described are the tiny, small, medium-size, large, huge, gargantuan, and colossal skeleton. Skeleton of a deceased creature animated as an undead. The skeleton was ranked second among the ten best low-level monsters by the authors of Dungeons & Dragons For Dummies: "introduces players to the special advantages and weaknesses of undead monsters". They also thank Ray Harryhausen for people knowing what fighting skeletons ought to look like.[72]Screen Rant ranked the tiny skeleton one of the weakest D&D creatures, saying "[skeletons] go all the way down to Tiny-sized creatures, which means that it is possible for your party of adventurers to fight a group of skeletons that are the same size as action figures."[39]
Described are the red slaad, blue slaad, green slaad, gray slaad, and death slaad. Ed Greenwood considered the slaadi "worthy additions to any campaign".[85]GameSpy author Allan Rausch described the slaadi as "remorseless reptilian killing machines", but "For many years, slaad were a joke -- because of their artwork", which showed them as "six-foot tall carnivorous frogs". With the Planescape setting they "were reinterpreted artistically to be less frog-like and much more fearsome".[64] Shannon Applecline considered the githzerai one of the game's especially notable monsters.[20]: 38
Described are the androsphinx, criosphinx, gynosphinx, and hieracosphinx. Based on Egyptian and Classical mythology, an example of the diverse cultures amalgamated into D&D.[16][77]
Flying and blood-sucking creatures.[12] "[P]esky" because while small they are dangerous to characters as a swarm. Present in the game since its earliest edition.[11]: 44
Ranked among the strongest monsters in the game by Scott Baird from Screen Rant, "the ultimate challenge for many players".[39] Rob Bricken from io9 named the tarrasque as the 10th most memorable D&D monster.[28] The tarrasque appeared on the 2018 Screen Rant top list at No. 5 on " Dungeons & Dragons: The 20 Most Powerful Creatures, Ranked", and Scott Baird highlighted that "The tarrasque is currently the most powerful creature in the 5th edition of Dungeons & Dragons, where it is matched only by Tiamat in terms of its combat prowess."[86]
Based on the powerful beings from Greek mythology.[15] Ranked among the strongest creatures in the game by Scott Baird from Screen Rant, as they "stand above giants and possess even more power in terms of their physical and magical capabilities".[39]Backstab reviewer Michaël Croitoriu thought them truly interesting for powergamers when made available as player characters.[1]
Based on the stock character of the primitive caveman, Gary Gygax portrayed the troglodyte in the game as more monstrous, with chaotic and evil behaviour, offensive smell and lizard-like characteristics.[88] The troglodyte was among the monsters featured as trading cards on the back of Amurol Products candy figure boxes.[11]: 161, 163
Tall green-skinned[89] evil gaunt humanoids. A characteristic denizen of AD&D worlds.[40] Their appearance and powerful regenerative ability is taken from Three Hearts and Three Lions by Poul Anderson rather than from their mythological or Tolkienesque counterparts.[5][17] Considered one of the "five main "humanoid" races" in AD&D by Paul Karczag and Lawrence Schick.[34]: 92
Thin humanoid undead.[91] Directly adapted from the barrow-wight in Tolkien's The Lord of the Rings,[5][20]: 27 while the concept is inspired Icelandic sagas.[92] Rob Bricken of io9 identified the wight as one of "The 12 Most Obnoxious Dungeons & Dragons Monsters".[83]
Worgs are giant wolves inspired by the wargs in the works of J.R.R. Tolkien; the name was changed for legal reasons, while both the word and concept ultimately go back to Old Norse idea of varg, which can refer to wolves in their violent aspect.[92]
Inspired by and renamed from the Nazgul from J.R.R. Tolkien's legendarium,[37] as well as by Gothic fiction, a typical denizen of the Ravenloft setting.[19]
Described are the pureblood, halfblood, and abomination yuan-ti. A species of "cult-like snake people"[93] and among "D&D's most popular and iconic monsters".[94] The original yuan-ti castes were the abominations, the halfbreeds, and the purebloods, which first appeared in the module Dwellers of the Forbidden City (1981),[95][96][97] In the adventure, the characters are hired to find an object taken to a lost oriental-style city, which has been taken over by a cult of snake-worshipers, the yuan-ti, and their servants, the mongrelmen and tasloi.[34]: 101 The types have been summarized by A.V. Club as "a human-eating snake, or human-snake hybrid eater of humans and snakes, or other human-snake hybrids."[79] Snakes and snake-worship used in fiction have been criticized as characteristic of Orientalism.[98] The publication history, digital and print, of yuan-ti falls into this pattern as they serve as uncomplicated antagonists in "exotic" settings.[13][99][100] Graeme Barber, a game designer noted for his critique of racism in Dungeons & Dragons,[101] used yuan-ti in his contribution to the book Candlekeep Mysteries. Controversy arose after Wizards of the Coast, according to Barber, altered his depiction of yuan-ti.[102] Summarizing his critique of the simplistic portrayal, Barber wrote, "Yuan-ti are evil because evil."[103] Keith Ammann, in his 2019 book The Monsters Know What They're Doing, commented of the yuan-ti purebloods that "Yuan-ti have had hundreds of generations to live and adapt on their own, so they'll have the same self-preservation instinct as any evolved species."[13] TheGamer.com in April 2021 listed the yuan-ti pureblood as #2 on their list of "10 Most Underrated Races That Are Better Than You Think".[104]CBR.com listed the yuan-ti pure blood as #5 on their list of "Top 10 Playable Species In D&D".[105]
Described are the tiny, small, medium-size, large, huge, gargantuan, and colossal zombie. Based on the zombie from folklore as well as more contemporary entertainment.[50]
Ape
Baboon
Badger
Bat
Bear, black
Bear, brown
Bear, polar
Bison
Boar
Camel
Cat
Cheetah
Crocodile
Described are the crocodile and giant crocodile
Dog
Dog, riding
Donkey
Eagle
Elephant
Hawk
Horse
Described are the heavy horse, heavy warhorse, light horse, and light warhorse
Leopard
Lion
Lizard
Described are the lizard and giant lizard
Monkey
Mule
Octopus
Described are the octopus and giant octopus
Owl
Pony
Described are the pony and warpony
Porpoise
Rat
Example of a monster posing little threat to the characters in the game,[27]: 22 suitable for play at lowest level.[44]
Raven
Rhinoceros
Shark
Described are the medium-size, large, and huge shark
Snake
Described are the constrictor, giant constrictor, tiny viper, medium-size viper, large viper, and huge viper
Squid
Described are the squid and giant squid
Tiger
Toad
Weasel
Whale
Described are the baleen whale, cachalot whale, and orca whale
Wolf
Wolverine
Giant ant
Described are the worker giant ant, soldier giant ant, and queen giant ant
Giant bee
Giant beetle
Described are the giant bombardier beetle, giant fire beetle, and giant stag beetle
Giant praying mantis
Giant wasp
Monstrous centipede
Described are the tiny, small, medium-size, large, huge, gargantuan, and colossal monstrous centipede. Giant centipedes are "low-level monsters", one-foot long red many-legged creatures.[27]: 212–213
Monstrous scorpion
Described are the tiny, small, medium-size, large, huge, gargantuan, and colossal monstrous scorpion. Scorpions have the distinction of having been the very first combat encounter in the first playtest, run by Gary Gygax, of the original version of the game.[27]: 65–66 Scorpion the size of a horse, its stinger carries a deadly poison.[31]: 148–149
Template;[3] described are the werebear, wereboar, wererat, weretiger, and werewolf. Afflicted shapechangers, whose condition could be transmitted like a disease;[107] some available as player character races. Depiction of the werewolf is related to those in 1930s and 1940s Hollywood movies like The Wolf Man.[5] Ranked sixth among the ten best low-level monsters by the authors of Dungeons & Dragons For Dummies: "a classic monster", interesting due to shapechanging because "players can never be entirely sure whether that surly villager might indeed be the great black wolf who attacked their characters out in the forest."[72] The presence of lycanthropes in the gaming system is one of the elements that has led Christian fundamentalists to condemn Dungeons & Dragons and to associate it with the occult.[108]Screen Rant has described the operation of lycanthropy in the game as an aspect that "makes no sense" because it is often a positive development for a character. "It is possible for a character to be infected with lycanthropy in Dungeons & Dragons and it comes highly recommended, as the benefits outweigh the negatives". It notes that "[i]n exchange for learning how to control your condition, you gain Damage Reduction, +2 to your Wisdom stat, the Scent ability, Low-Light Vision, a new Hit Dice, the Iron Will feat, and the ability to transform into a more powerful form".[109] An illustration in one edition of the Monster Manual implied that the beast in Disney's Beauty and the Beast was a lycanthrope, with a creature having a resemblance to the Beast attacking a human resembling that film's antagonist, Gaston.[110] Present in the game since its inception, an image of a werewolf's face by Gygax' childhood friend Tom Keogh was "[a]lmost certainly the oldest piece of art" in the original D&D.[11]: 26–27
Template;[3] sample creature is a fifth-level human fighter. Depiction is related to those in 1930s and 1940s Hollywood Dracula movies,[5] as well as folklore[50] and Gothic fiction; a typical denizen of the Ravenloft setting,[19][40] and "classic" monster of the game.[10]
WTC 11832 – Monster Compendium – Monsters of Faerûn (2001)
In 2020, Comic Book Resources counted the aarakocra as # 9 on the list of "10 Powerful Monster Species That You Should Play As", stating that "As long as they're not wearing heavy or medium armor you have a flying sniper, essentially."[61]
Screen Rant ranked the crawling claw among the 10 weakest monsters in 2018: "At best, you can use a bunch of them to act as a distraction or as a screen while another villain prepares a spell or trap."[39]
Described are the shield dwarves, gold dwarves, duergar, arctic dwarves, urdunnir and wild dwarves. The duergar are an "evil and avaricious" dwarven subrace,[111]: 152 Backstab reviewer Michaël Croitoriu found them interesting as a player character option.[1]
Humanoid "hairy screaming monsters that attack in large groups and seek to devour everything in their path", "little more than mindless beasts". Screen Rant reviewer Scott Baird ranked them among the weakest monsters in the game, which have a scary description, but lack the stats to back up this impression.[39]
Black Gate magazine found the malaugrym collectively as a villainous opposition "eminently suitable for campaign play", a "numerically tiny yet deadly threat" of an organization.[112]
Template; sample creature is a hell hound beast of Xvim
Curst
Template; sample creature is a 5th-level human fighter curst. The curst had the distinction of being the first piece of publication with references to the immensely detailed Forgotten Realms setting.[20]: 72–73
Template; sample creatures are the alhoon (illithilich) and banelich. The alhoon is described as even more powerful than other illithids because it has developed "powerful sorcery to augment their already fearsome psionic powers".[113]
A brain-shaped body supported by four legs with clawed feet. SyFy Wire in 2018 called it one of "The 9 Scariest, Most Unforgettable Monsters From Dungeons & Dragons", saying that "The idea of having your brain consumed and just becoming an evil puppet is truly terrible."[53]
Neothelid
The Illithiad (1998)
Worm-like creature 10 feet (3.0 m) in diameter and 100 feet (30 m) long with four long tentacles protruding from the lamprey-like maw.
Phthisic
Warped resemblance of the individual from which it was spawned, standing roughly 10 feet (3.0 m) tall with spines, sharp teeth, and claws.
Psion-Killer
A crystal golem that is roughly 10 feet (3.0 m) tall and 2,500 pounds.
Puppeteer
Small brown-colored leech lacking limbs or sensory organs.
Temporal Filcher
Four armed, one legged creature with thick torso, neck, and head which has a single horn.
Template; sample creature is Leevoth, a 3rd-level wizard/8th-level fighter shade. For reviewer Philippe Tessier a monster in the spirit of Fiend Folio.[115]Black Gate magazine rated the shades of the Forgotten Realms' lost kingdom of Netheril collectively as an "ancient and arcane" threat "eminently suitable for campaign play".[112]
Arcane considered these monsters to "populate their periphery with true terror".[23] Originally called ethereal dreadnought.[11]: 198–199
Bariaur
Centaur-like creature, a player character race in the Planescape setting, where reviewer Johnny L. Wilson found they fill a similar niche than dwarves. They are "fierce fighters and congenial sojourners - as long as you don't serve meat or befriend any giants".[78]
Celestial
Two varieties listed below.
--Firre (Eladrins)
--Leonal (Guardinal)
Demon
Three varieties listed below.
--Uridezu (Tanar'ri)
--Armanite (Tanar'ri)
--Goristro (Tanar'ri)
Devil
Two varieties listed below.
--Spinagon (Baatezu)
--Narzugon (Baatezu)
Energon
Two varieties listed below.
--Xag-Ya
--Xeg-Yi
Ephemera
Three varieties listed below.
--Dusk Beast
--Ecalypse
--Umbral Banyan
Genie
Two varieties listed below.
--Dao
--Marid
Githyanki
Xenophobic humanoids[9]: 20–21 with gaunt stature, leathery yellow skin and fangs. Inhabitants of the Astral Plane, and ancient enemies of the githzerai, githyanki are considered to "boast some excellent twists" as non-player characters, but "little more than dextrous, not to mention ugly, egg layers" as PCs by reviewer Trenton Webb[116][78] Introduced by Charles Stross[22][20]: 38 in White Dwarf No. 12, and officially included in the game in Fiend Folio (1981) and featured on its cover.[11]: 127–129 The name was borrowed the name from a fictional race in George R. R. Martin's Dying of the Light. The githyanki/illithid relationship was inspired by Larry Niven's World of Ptavvs.[117][118] The githyanki were voted among the top ten best monsters from that White Dwarf's "Fiend Factory" column.[66] Shannon Applecline considered the githyanki one of the game's especially notable monsters.[20]: 38 Scott Baird of the website TheGamer commented on the nature of the relationship of the githyanki to the mind flayers: "Despite their wicked reputation, the Githyanki have an important role to play in protecting the Prime Material Plane. The Githyanki despise Mind Flayers and their armies might be the only thing holding them back. The trailer for Baldur's Gate 3 shows just how scary a single Mind Flayer ship can be, and that could happen a thousand times over if the Githyanki aren't around."[119]
Githzerai
Designed by Charles Stross,[22][20]: 38 these humanoids are the ancient and fervent enemies of mind flayers and githyanki, based on the plane of Limbo. A playable species in the Planescape campaign setting, reviewer Johnny L. Wilson found them a new take on the niche usually occupied by elves.[78][120] Shannon Applecline considered the githzerai one of the game's especially notable monsters.[20]: 38
Inevitable
Three varieties listed below.
--Zelekhut
--Kolyarut
--Marut
Mercane
Paraelemental
Varieties include: Ice, Magma, Ooze, and Smoke. Levels include: Small, Medium, Large, Huge, Greater, and Elder.
Yugoloth
"fiend for hire native to the plane of Gehenna"[27]: 213
--Canoloth
--Mezzoloth
--Nycaloth
--Ultroloth
Half-Elemental
Template
Shadow Creatures
Template
Elemental Creatures
Template
Wood Element Creatures
Template
Axiomatic Creatures
Template
Anarchic Creatures
Template
Petitioner
Template
WTC 12015 – Oriental Adventures (2001)
Creature
Other Appearances
Variants
Description
Bajang
Evil nature spirit that resembles a short, fat humanoid with claw-like hands and feet.
Bakemono
Bisan
Bog Hag
Buso, Tigbanua
Centipede, Spirit
Doc Cu'o'c
Dokufu
Dragon, Lung
Any of eight powerful and intelligent spirit creatures of various forms based on their 'elemental' types (listed below).
– Yu Lung (Carp Dragon)
Body of a large carp with reptilian head and forearms and a beard. Juvenile form of all lung dragons.
– Chiang Lung (River Dragon)
Long, eel-like body with four short limbs ending in webbed feet and has multicolored beard and long horns.
– Li Lung (Earth Dragon)
Body of a lion with a humanoid face and wings with long, peacock-like feathers.
– Lung Wang (Sea Dragon)
Body of a turtle with fin-like appendages and a reptilian head, whiskers, and horns.
– Pan Lung (Coiled Dragon)
Long, thin, multicolored reptilian body with a vibrant mane and dark whiskers.
– Shen Lung (Spirit Dragon)
Reptilian body with clawed feet, spike-covered tail, spined back, and with two horns on the top of the head.
– T'ien Lung (Celestial Dragon)
Long, serpentine body that wraps about itself, brightly colored mane and whiskers and golden beard.
– Tun Mi Lung (Typhoon Dragon)
Resembles a multicolored salamander with a large mouth and sharp clawed feet.
Gaki
Undead spirits of mortals who must serve punishment for their actions. Types: Jiki-niku-gaki (commoners), Shikki-gaki (healers), Shinen-gaki (soldiers), Jiki-ketsu-gaki (shamans, monks).
Ghost
Adaptation of standard ghosts to an oriental campaign. Also, brief descriptions of Akikage (ninja assassin), Chu-u (legless ghost), Con-tinh (maiden), Hanging Ghost (ghost of a suicide), Kuei (unavenged spirit), and Ubume (death during childbirth).
Hannya
Upper body of an old woman with forked tongue, lower body of a serpent.
Hebi-No-Onna
Attractive human female clad with many gemstones and with snakes hidden within their sleeves.
Hengeyokai
Shapeshifter that can be in animal, half-animal half-human, or human forms.
Hopping Vampire
Body of a poorly buried individual that returns to semi-life. Remains partially rigid and must 'hop' to move.
Short, stooped humanoid with a turtle shell for a back, webbed and clawed feet and hands, green skin, and an indentation on the top of the head that holds a small amount of lake water.
Ki-Rin
Resembles a unicorn with gold scales and a thick mane. Based on the kirin from Japanese mythology,[15] an example of the diverse cultures amalgamated into D&D.[77]
Korobokuru
Wild and unkempt oriental dwarves that resemble their common counterparts.
Mamono
Shapeshifter that appear skinless with a single eye in their forehead, long razor-like blades for arms and a large mouth in their abdomen in their natural form.
Naga, Shinomen
Human head and body with a serpentine tail in place of legs. Includes five bloodlines: Greensnake, Chameleon, Asp, Cobra, and Constrictor.
Nat
Lesser spirit that appears like a short humanoid with bright skin, long claws, dark hair, and fangs. Includes Einsaung Nat, Hkum Yeng Nat, and Lu Nat subtypes.
Nature Spirit
In natural form appears like a piece of nature (rock, tree, etc.). Commonly seen in humanoid form.
Nezumi
Appear like giant rats that walk on their hind legs.
Oni
Any of three varieties of giant humanoids with animal features (listed below).
– Common Oni
8 feet (2.4 m) tall and extremely muscular, covered with coarse hair and with long fangs and horns.
– Go-Zu Oni
Slightly larger than Common Oni but with the head of a bull.
– Me-Zu Oni
10 feet (3.0 m) tall and 1000 pounds with the head of a horse.
Oni, Shadowlands
Any of twelve varieties of evil outsiders (listed below).
– Haino no Oni
– Ashi no Oni
– Sanru no Oni
– Kamu no Oni
– Shikibu no Oni
– Ugulu no Oni
– Akuma no Oni
– Kyoso no Oni
– Yattoko no Oni
– Byoko no Oni
– Gekido no Oni
– Tsuburu no Oni
Onikage
Pennagogolan
Rokuro-Kubi
Shirokinu-Katsukami
Spirit Folk
Tako
Tasloi
Tengu
Toad, Giant
Tsuno
Wang-Liang
Yeti
Yuki-On-Na
WTC 88158 – Savage Species (2003)
Creature
Other Appearances
Variants
Description
Feral Creature
Template to be added to any corporeal humanoid or monstrous humanoid. A sample Feral Minotaur is described.
Gelatinous Creature
Template to be added to any living creature except an ooze. A sample Gelatinous Brown Bear is described.
Ghost Brute
Template to be added to any animal, magical beast, or plant with a Charisma score below 8. A sample Ghost Hound is described.
Incarnate Construct
Template to be added to any construct creature with a humanoid form. A sample Incarnate Stone Golem is described.
Insectile Creature
Template to be added to any giant, humanoid, or monstrous humanoid. A sample Insectile Ogre is described.
Monstrous Beast
Template to be added to any animal or vermin. A sample Monstrous Stag Beetle is described.
Multiheaded Creature
Template to be added to any corporeal creature that has a discernible head. A sample Multiheaded Hell Hound is described.
Mummified Creature
Template to be added to any corporeal animal, giant, or humanoid. A sample Mummified Ogre is described.
Reptilian Creature
Template to be added to any humanoid, monstrous humanoid, or giant. A sample Reptilian Bugbear is described.
Spectral Creature
Template to be added to any aberration, animal, dragon, giant, humanoid, magical beast, or monstrous humanoid. A sample Spectral Cloaker is described.
Symbiotic Creature
Template to be added to any two living creatures of the following types: animal, humanoid, plant, or vermin. One of the two must be two size categories smaller than the other. A sample Symbiosis of a Bugbear and a Stirge is described.
Tauric Creature
Template combining one small or medium corporeal humanoid or monstrous humanoid and one medium or large corporeal animal, magical beast, or vermin with four or more legs. A sample Tauric of a Griffon and Hobgoblin is described.
Umbral Creature
Template to be added to any aberration, animal, dragon, giant, humanoid, magical beast, or monstrous humanoid. A sample Umbral Ettin is described.
Wight
Template to be added to any humanoid. A sample Troglodyte Wight is described.
Winged Creature
Template to be added to any animal, giant, humanoid, monstrous humanoid, or vermin. A sample Winged Dog is described.
Wraith
Template to be added to any humanoid. A sample Kobold Wraith is described. Inspired by Gothic fiction, a typical denizen of the Ravenloft setting.[19]
Yuan-Ti
The "Tainted One" and "Broodguard" templates may be added to any human. A sample Yuan-Ti Tainted One is described.
Anthropomorphic Animal
Template to be added to any non-dire animal. A sample Anthropomorphic Donkey is described.
Desmodu
Loxo
Thri-Kreen
"Praying mantis man" with four arms and a poisonous bite,[121] "invented by Paul Reiche III for the AD&D Monster Cards Set 2 (1982)",[122] reviewer Mark Theurer considered them an "old personal favorite".[123] With their additional limbs and specialized chatkcha and gythka weapons, thri-kreen were infamous as player characters optimized to do extreme amounts of damage. J.R. Zambrano found them "an interesting race" and preferred their "2nd Edition aesthetic" to others.[124]
Based on medieval bestiaries. "Depicted as the front half of a horse and the rear half of a fish or sea-serpent."[17] Tyler Linn of Cracked.com listed it among the "15 Most Idiotic Monsters In Dungeons & Dragons History". He did not think " it would pose much of a threat" "and was intended to be one of the good guys", but found the depiction "douchey".[125]
Described are the Broodling, Juvenile Kython, Adult Kython, Impaler, Slaymaster, and Slaughterking.
Vaath
Vilewight
Bone Creature
Template to be added to any nonundead, corporeal creature with a skeletal system. A sample Bone Bugbear Rogue is described.
Corpse Creature
Template to be added to any nonundead, nonconstruct, nonplant corporeal creature. A sample Corpse Human Barbarian is described.
Corrupted Creature
Template to be added to any corporeal creature that is not an outsider. A sample Corrupted Wolf is described.
WTC 88165 – Deities And Demigods (2002)
Creature
Other Appearances
Variants
Description
Cyclops
Giant humanoid notable for a single eye in the forehead; from the Olympian pantheon. One-eyed giants[126] based on Greek mythology.[17] Ranked tenth among the ten best mid-level 4th Edition monsters by the authors of Dungeons & Dragons 4th Edition For Dummies.[126]
Faun
Woodland humanoid of the Olympian pantheon.
Minion of Set
Warrior servant of the evil god Set from the Pharaonic pantheon.
Mummy, Greater
Template added to a humanoid character. Also includes a sample Greater Mummy.
Einherjar
Fallen warrior chosen to fight at the time of Ragnarok.
The unwanted offspring of a deity and another being. Immortal, spiteful, destructive creatures of immense power. Tyler Linn of Cracked.com identified the atropal as one of "15 Idiotic Dungeons and Dragons Monsters" in 2009, describing it as "a stillborn god-fetus risen from the dead to confuse everyone at the end of 2001: A Space Odyssey." He comments: "Despite possessing godlike powers and being metal as fuck, the Atropal at its core is still just a dead fetus. Here's a general rule for undead creatures: If the thing wasn't any kind of threat when it was alive, it's probably not going to be any more of a problem in its slower, decomposing form."[128]Screen Rant compiled a list of the game's "10 Most Powerful (And 10 Weakest) Monsters, Ranked" in 2018, calling this one of the strongest, saying "An atropal might not be the most powerful creature on this list but it is easily the most fearsome to look at."[129] The atropal appeared on the 2018 Screen Rant top list at #20 on " Dungeons & Dragons: The 20 Most Powerful Creatures, Ranked", and Scott Baird highlighted that "You may think that you can protect yourself from the negative energy aura with magic, but the atropal can cast greater dispelling at will."[130]
Behemoth
Described are the behemoth eagle and behemoth gorilla
Brachyurus
Colossus
Described are the stone colossus, flesh colossus, and iron colossus
Demilich
Evolved beyond status as a lich. Creature of enormous powers, where only the skull remains.[131] Tyler Linn of Cracked.com identified the demi-lich as one of "15 Idiotic Dungeons and Dragons Monsters" in 2009, stating: "Besides looking like a Pirates of the Caribbean alarm clock, the Demi-lich seems to possess no tactical advantages of any kind. It just kind of floats around, waiting for a party of heroes to smack it out of the air like a pinata. We suppose it could try to bite you, but the illustration above kind of makes it look like the jaw is fused in place. Man, now we just feel sorry for it."[125] Ranked among the strongest in Screen Rant's "10 Most Powerful (And 10 Weakest) Monsters, Ranked", saying "You might think that a floating skull would be easy to smash to pieces, but you would be wrong, as demiliches are some of the most resilient creatures in the game."[39]
Devastation vermin
Described are the devastation centipede, devastation spider, devastation scorpion, and devastation beetle
Dragon, advanced
Dragon, epic
Described are the force dragon and prismatic dragon. The prismatic dragon was ranked among the strongest monsters in the game by Scott Baird from Screen Rant: In its eldest version it "represents the ultimate challenge for any party of adventurers, though it would easily dispose of all but the most insanely overleveled groups."[39]
Elemental, primal
Described are the air, earth, fire, and water primal elementals
Genius loci
Gibbering orb
Gloom
Golem
Described are the mithral golem and adamantine golem
Ha-naga
Hagunemnon (protean)
Hoary hunter
Described are the hoary hunter and hoary steed
Hunefer
Lavawight
Legendary animal
Described are the legendary bear and legendary tiger
LeShay
Screen Rant compiled a list of the game's "10 Most Powerful (And 10 Weakest) Monsters, Ranked" in 2018, calling this one of the strongest, saying "The average human could be taken down by a cat. The average leShay could take down an army."[129]
Living vault
Mercane
Mu spore
Neh-thalggu (brain collector)
Paragon mind flayer
Template; the paragon mind flayer is the sample creature for the paragon creature template
Prismasaurus
Pseudonatural troll
Template; the pseudonatural troll is the sample creature for the pseudonatural creature template
David M. Ewalt described it as "an overweight buffalo with stumpy legs, a giraffe-like neck, and a warthog's head".[27]: 138 An "old personal favorite" of reviewer Mark Theurer.[123]
Template to be added to a preexisting monster. A "powerful undead warrior",[132]: 167 Shannon Applecline considered this creature created by Charles Stross one of the game's especially notable monsters.[20]: 38
Described are the Abyssal Maw, Abyssal Skulker, Abyssal Ravager, Jovoc (Tanar'ri), Palrethee (Tanar'ri), Zovvut, Jarilith (Tanar'ri), and Kelvezu (Tanar'ri).
Desmodu
Desmodu Bat
Described are the Hunting Bat, Guard Bat, and War Bat.
Described are the Amethyst, Crystal, Emerald, Sapphire, and Topaz Dragons. Dragons of neutral alignment.[133] Reviewer Mark Theurer remarked that "They have some interesting breath weapons".[123]
Bleeding Cool found the firbolg one "of the more distinctive race options in the D&D multiverse".[94] In 2021, Comic Book Resources counted the firbolg as one of the "7 Underused Monster Races in Dungeons & Dragons", stating that "Firbolgs are a blend of strength and magic, making them useful for classes that blend the two. Firbolgs work well as Clerics and Druids, but they can also make for a good Ranger. Your harmony with nature will leave you definitely wanting to have a nature focus, but you'll also stand out in a crowd. As a naturally shy race, be sure to consider that when playing your character. Typically speaking, Firbolgs aren't aggressive."[69]
"terrifying beaked, tentacled monsters that populate the realm of Underdark".[106] Tyler Linn of Cracked.com listed the grell among the "15 Most Idiotic Monsters In Dungeons & Dragons History" and found that it's movement by floating contributed to it looking ridiculous.[125]
The hook horror was first published in White Dwarf #12 (April–May 1979), and was originally submitted by Ian Livingstone.[118] It was voted among the top ten monsters from the magazine's "Fiend Factory" column and reprinted in Best of White Dwarf Articles (1980).[66][134][135]Ed Greenwood, in his review of the Fiend Folio for Dragon magazine, considered the hook horror as one of the creatures with "strange appearances and little else; there is no depth to their listings" and that it was one of the creatures which "seem incomplete".[85]
Described are the Gray Linnorm, Dread Linnorm, and Corpse Tearer. Reviewer Mark Theurer remarked about Linnorm dragons that these giant "dragon-like beings that might best be described as feral dragons" really piqued his interest, and characterized the Corpse Tearer as "old, smart, and vicious", the dread linnorm as the "largest [of the Linnorms] and has two frickin' heads", and the gray linnorm as "small [for a Linnorm dragon], that means HUGE, and very aggressive".[123]
Described are the Junior Worker, Average Worker, Elder Worker, Guard, Circle Leader, and Sovereign. A "race of [man-sized] sentient fungus creatures", "some of which pack a mean punch", and which have the "ability to spray poisons that can disable their foes".[39]
First published in White Dwarf #6 (April 1978), submitted by Trevor Graver.[137] It was voted among the top ten monsters from the magazine's "Fiend Factory" column and reprinted in Best of White Dwarf Articles (1980).[66][134][135]
Described are the Average, Elder, and Giant Psurlons.
Ragewind
Raggamoffyn
Described are the Tatterdemanimal, Common Raggamoffyn, Guttersnipe, and Shrapnyl. CJ Miozzi included the raggamoffyn on The Escapist's list of "The Dumbest Dungeons & Dragons Monsters Ever (And How To Use Them)".[4]
White Dwarf reviewer Jamie Thomson commented on the death dog, which is "rumored to be a descendant of Cerberus".[139]
Demodand
Described are the Farastu, Kelubar, and Shator.
Demon
Described are the Alkilith (Tanar'ri), Blood Fiend, Klurichir (Tanar'ri), Maurezhi (Tanar'ri), Myrmyxicus (Tanar'ri), Skulvyn, and Wastrilith.
Deva
Described are the Monadic and Movanic Devas.
Devil
Described are the Paeliryon (Baatezu) and Xerfilstyx (Baatezu). CJ Miozzi included the paeliryon on The Escapist's list of "The Dumbest Dungeons & Dragons Monsters Ever (And How To Use Them)".[140]
Dire Rhinoceros
Disenchanter
Ethereal Ooze
Ethergaunt
Described are the Black, Red, and White Ethergaunts.
Fensir
Described are the Fensir and Rakka.
Feytouched
Fhorge
Flame Snake
Described are the Minor, Lesser, and Greater Flame Snakes.
Formian
Described are the Armadon, Observer, and Winged Warrior.
Fossergrim
Gathra
Giant
Described are the Bog and Shadow Giants.
Golem
Described are the Blood Golem of Hextor, Brain Golem, Demonflesh Golem, and Hellfire Golem.
Half-Fey
Described are the Half-Fey Centaur and general Half-Fey template.
Half-Illithid
Described are the Half-Illithid Lizardfolk and general Half-Illithid template.
Half-Troll
Described are the Half-Troll Barbazu and general Half-Troll template.
Undead consisting of a humanoid skull and giant snake vertebrae, "looks like the skeleton of a Guardian Naga", with venomenous bite and mesmerizing powers; first published in White Dwarf #7 (June/July 1978), submitted by Simon Tilbrook.[141] In 1980 it was voted the best monster from the magazine's "Fiend Factory" column.[66]
Nerra
Described are the Kalareem, Sillit, and Varoot.
Octopus Tree
Ocularon
Ophidian
Oread
Phiuhl
Planetouched
Described are the Maeluth, Mechanatrix, Shyft, and Wispling.
Quth-Maren
Rilmani
Described are the Aurumach, Cuprilach, and Ferrumach.
Described are the Abyssal Ant Swarm, Plague Ant Swarm, Cranium Rat Swarm (Lesser Pack, Average Pack, and Greater Pack), Locust Swarm (Bloodfiend and Rapture), Scarab Beetle Swarm, Viper Swarm, and Wasp Swarm. Cranium rats were ranked among the weakest monsters in the game by Scott Baird from Screen Rant.[39] Only in higher numbers do they become more intelligent, psionic, and dangerous.
Swordwraith
Terlen
Terror Bird
Thunder Worm
Ti-Khana
Described are the Ti-Khana Deinonychus and general Ti-Khana template.
Tunnel Terror
Ulgurstasta
Varrangoin
Described are the Arcanist, Lesser, and Rager Varragoins.
Vine Horror
Vorr
Wendigo
Described are a sample Wendigo and the general Wendigo template.
Wicker Man
Yellow Musk Creeper
Ben Woodard found it an expression of the "seemingly endless morphology of fungal creep and toxicological capacity" within the game.[38]
Yellow Musk Zombie
Described are the Yellow Musk Zombie Orc and general Yellow Musk Zombie template.
Yuan-Ti Anathema
Yugoloth
Described are the Piscoloth and Skeroloth.
Yurian
Zodar
The zodar appeared on the 2018 Screen Rant top list at No. 13 on " Dungeons & Dragons: The 20 Most Powerful Creatures, Ranked", and Scott Baird highlighted that "One of the most mysterious and powerful creatures in the Spelljammer universe are the Zodar, who resemble giant suits of armor. In their Advanced Dungeons & Dragons appearance, they had the maximum Strength score that was allowed in the game and they were immune to almost all forms of damage."[86]
^ abcdefghijklmnopqrstuvwxyzaaForest, Richard W. (2014). "Dungeons & Dragons, Monsters in". In Weinstock, Jeffrey (ed.). The Ashgate Encyclopedia of Literary and Cinematic Monsters. Ashgate Publishing.
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