Twisted Edge Snowboarding was announced on June 10, 1997,[4] just as development on it was starting.[5]Kemco was to publish the game,[5] but Midway acquired the rights to publish the game on October 15, 1997.[6]
The game's design was heavily inspired by the Wave Race series.[7] Much of the code for the game was recycled from Boss Game Studio's first Nintendo 64 game, Top Gear Rally.[5] In particular, it used the same Aliasplug-ins.[7]
While Kemco was still the publisher, the company's Japanese division pushed for the game to include a story mode in the Japanese version, in part due to marketing research which determined that Wave Race 64 would have sold better in Japan if it had had a story.[7] Boss Games took a tongue-in-cheek approach to adding story to the game, and opted to make the story mode an unlockable Easter egg in the U.S. version.[7]
On January 22, 1998, the game was delayed for 4 months. The game was finally released on November 10, 1998 in the United States, followed by a Japanese release over a month later (December 18),[8] before being ported to the PAL region and released on March 12, 1999.
Critics had mixed opinions about the game and called the game a huge letdown. Reviewers criticized Boss Game Studios for delaying the game for 4 months to make the game "as best as possible". By pushing back the title, 1080° Snowboarding was released before Twisted's delay, which sold more units and is now labeled a classic. According to reviewers, everything about the game was mediocre. The music was pleasurable, but the gameplay was frustrating and the graphics did not live up to the standards that 1080° Snowboarding had set.
Notelist
^Known in Japan as King Hill 64: Extreme Snowboarding (Japanese: キングヒル64 〜エクストリーム スノーボーディング〜, Hepburn: Kingu Hiru 64 〜Ekusutorīmu Sunōbōdingu〜)