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Super Mario Bros. Wonder

Super Mario Bros. Wonder
Menu icon, prominently featuring Mario grabbing the Wonder Flower
Developer(s)Nintendo EPD
Publisher(s)Nintendo
Director(s)Shiro Mouri
Producer(s)Takashi Tezuka
Designer(s)Koichi Hayashida
Terumasa Kato
Shigefumi Hino
Programmer(s)Hiroshi Umemiya
Artist(s)Masanobu Sato[1]
Composer(s)Koji Kondo[2]
Shiho Fujii
Sayako Doi
Chisaki Shimazu
SeriesSuper Mario
Platform(s)Nintendo Switch
ReleaseOctober 20, 2023
Genre(s)Platform
Mode(s)Single-player, multiplayer

Super Mario Bros. Wonder[a] is a 2023 platform game developed and published by Nintendo for the Nintendo Switch. It is the first traditional side-scrolling Super Mario game since New Super Mario Bros. U (2012). The player controls Mario, Luigi, and their friends as they attempt to stop Bowser, who plots to take over a new land known as the Flower Kingdom after using the magical Wonder Flower to fuse himself with the kingdom's castle.

Development for Super Mario Bros. Wonder began in 2019, with director Shiro Mouri taking inspiration from the original Super Mario Bros. and producer Takashi Tezuka seeking to reinvent the 2D Mario experience and introduce a new location.

The game became the fastest-selling Super Mario game, selling 4.3 million units in its first two weeks and reaching 13.44 million units by March 31, 2024. It received critical acclaim and was nominated for several awards, including the Golden Joystick Award for Game of the Year, The Game Award for Game of the Year and the British Academy Games Award for Best Game.

Gameplay

This is a screenshot of Super Mario Bros. Wonder, showcasing its dynamic level design. In the screenshot, Mario is on top of a pipe that has bent in unnatural ways.
Super Mario Bros. Wonder features dynamic level design, with interactive level objects that can move or alter behavior within gameplay.

Super Mario Bros. Wonder is a side-scrolling platform game. As one of twelve player characters—Mario, Luigi, Princess Peach, Princess Daisy, yellow and blue Toads, Toadette, Nabbit and four types of Yoshis—the player completes levels across the Flower Kingdom with assistance from its flower-like denizens.[3][4] Similarly to previous Super Mario games, players guide their character to the end of a level while avoiding enemies, such as Goombas and Piranha Plants, and transporting through Warp Pipes. Each stage contains multiple collectible "Wonder Seeds".[5]

New power-ups include a fruit that transforms the player into an elephant,[5][6] a flower that allows the player to create bubbles that capture enemies,[4] and a mushroom that gives the player a drill hat that allows them to burrow into the ground or ceiling to evade enemies or bypass obstacles.[4]

Wonder introduces the Wonder Flower, which triggers bizarre effects such as pipes coming to life, hordes of enemies spawning, and character appearances and abilities changing.[5] The effects end when a player collects a Wonder Seed or leaves the area of effect.[6]

A new feature allows players to equip badges, which are unlocked throughout the game and give different advantages to the player.[4] They are divided into three different categories: Action Badges, which grant the player character an additional ability; Boost Badges, which give the player character an additional passive ability; and Expert Badges, which grant the player character an advanced skill. Only one badge can be activated at a time per level. They are usually optional and can be shut off for higher difficulty.[6]

The game supports local multiplayer for up to twelve players in a room with a limit of four players active in a level.[7] It also has some online multiplayer functionality.[4] When playing through a level while playing online, translucent versions of up to three other players playing through the same level may be present. When other online players are present nearby, defeated players become ghosts and are given a short window of time to revive themselves by flying toward another player or a standee placed by another player.[8]

Plot

Mario and his friends are invited to the neighboring Flower Kingdom by its ruler, Prince Florian, to see a demonstration of a Wonder Flower; great treasures of the Flower Kingdom that can warp reality. Bowser interrupts the ceremony and seizes the Wonder Flower, using its power to merge with Prince Florian's castle, turning himself into a giant flying fortress and imprisoning the citizens of the Flower Kingdom. Mario and his friends volunteer to help Prince Florian stop Bowser, prompting the prince to accompany the party. As the gang work to save the captured Poplins, they realize that by gathering six Royal Seeds, which are considered precious treasures in the Flower Kingdom, they will grant access to Castle Bowser, as each time a Royal Seed is collected, it destroys one of the six Cloud Piranhas protecting Castle Bowser.

After freeing the various regions of the Flower Kingdom from the control of Bowser Jr. and removing Bowser's defenses, Mario and friends confront Bowser on his flying castle, where he reveals his plan to use the Wonder Flowers' power to enslave the universe with rhythm. The party defeats Bowser and returns the Flower Kingdom to normal, while Bowser, Bowser Jr. and Kamek flee.

Development and release

Takashi Tezuka (producer) in 2024
Shiro Mouri (director) in 2024

Super Mario developer and producer Takashi Tezuka returned as a producer for Wonder.[9] Shiro Mouri, who previously directed New Super Mario Bros. U Deluxe, returned as director. Wonder started development in 2019 after the release of Deluxe,[9] and the development team was not given a deadline to produce a prototype, which resulted in extra time to develop gameplay ideas.[10]

During the initial planning of Wonder, Mouri desired to recreate the sense of "secrets and mystery" that had been present in the original Super Mario Bros. for a modern audience. The focus was placed on updating the traditional idea of transporting Mario to different areas of the level using Warp Pipes, vines, or other means. Tezuka suggested to instead change up the current physical location, and the Wonder Flower, which dramatically alters the current level, was born. In order for all levels in the game to uniquely implement this item, approximately 2,000 ideas for Wonder effects were solicited from every member of the development team. The most viable were prototyped and implemented in the final game.[11][12]

Additionally, to balance the gameplay between younger and experienced players, Wonder was designed to have a sliding difficulty scale, with badges that make the game easier or more challenging, an online mode where players can get assistance, characters with special abilities like immunity to enemy damage, and a non-sequential world map that allows players to optionally skip harder levels.[13]

The game was planned to have a live sports commentary on the player's action. Late in development, this feature was superseded by the Talking Flowers, who exchange humorous quips with the player during levels, because—in the words of one game designer on the project—the sports commentary was too complex to implement and "something [didn't] feel right" about it.[14]

Wonder was announced during a Nintendo Direct presentation on June 21, 2023, and was released on October 20, 2023, for the Nintendo Switch.[15] It is the first traditional 2D side-scrolling Super Mario game since New Super Mario Bros. U (2012).[7] Wonder is the first game to feature Kevin Afghani as the new voice of Mario and Luigi, following the announcement of previous actor Charles Martinet's departure from the roles in August 2023.[16][17][18] Sonic Superstars, a similar 2D side-scrolling platform game by Sega, was released three days prior. Tezuka and Sonic Superstars producer Takashi Iizuka stated that this was a coincidence, despite how long it had been since either franchise had a 2D entry. It was the first time 2D Super Mario and Sonic the Hedgehog games had been released close to one another since the 1990s Nintendo–Sega console war.[19][20][21]

Reception

Critical reception

Super Mario Bros. Wonder received "universal acclaim" from critics, according to review aggregator website Metacritic.[22] On OpenCritic, 98% of reviews recommended the game.[23]

Critics widely praised the gameplay, noting the creative innovations and variety brought to it.[d] PJ O'Reilly of Nintendo Life wrote that the game is "quite simply, the best 2D Mario game since Super Mario World" and "the slickest, sharpest, and smartest that two-dimensional Mario has felt since 1991."[32]

Sales

The game sold 4.3 million units in its first two weeks of release and became the fastest-selling Super Mario game.[42] It sold 13.44 million units by March 31, 2024.[43]

Accolades

At the 24th Game Developers Choice Awards, Super Mario Bros. Wonder was recognized as an honorable mention in the categories of Game of the Year, Best Design, and Best Visual Art.[44] In addition to its nominations at the 20th British Academy Games Awards, the game was longlisted for Artistic Achievement and Game Design.[45]

Year Award Category Result Ref(s).
2023 Golden Joystick Awards Ultimate Game of the Year Nominated [46]
The Game Awards 2023 Game of the Year Nominated [47][48]
Best Game Direction Nominated
Best Art Direction Nominated
Best Family Game Won
Best Multiplayer Game Nominated
2024 13th New York Game Awards Central Park Children's Zoo Award for Best Kids Game Won [49][50]
27th Annual D.I.C.E. Awards Family Game of the Year Won [51][52]
Outstanding Achievement in Game Direction Nominated
Outstanding Achievement in Game Design Nominated
Outstanding Achievement in Animation Nominated
20th British Academy Games Awards Best Game Nominated [53][54]
Animation Nominated
Family Won
Multiplayer Won
2024 Kids' Choice Awards Favorite Video Game Nominated [55]
Japan Game Awards 2024 Award for Excellence Won [56]

Notes

  1. ^ Japanese: スーパーマリオブラザーズ ワンダー, Hepburn: Sūpā Mario Burazāzu Wandā
  2. ^ Based on 135 reviews, 129 (96%) of which are "positive", 1 (1%) is "mixed", and the remaining are unscored
  3. ^ Based on 128 reviews
  4. ^ Attributed to multiple references:[31][37][38][39][40][41]

References

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